MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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1924 results found
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Scute Swarm Token Generation
I use cultivator colossus to gen scute swarm tokens. Any land drop over 250 tokens start to subtract from your total amount that are already on the battlefield.
I should have 250 on the first drop then 500 with a total of at least 1250 scutes. I only ever get 253.
3 votes -
face down creatures aren't revealed before sideboarding
this happened to me for a disguised creature put into play off of [[Hide in Plain Sight]], but disguised creatures (and face-down creatures in general) should be revealed at the end of the game before sideboarding.
1 vote -
Extravagant not cloning
After a disconnection, I put down Extravagant . At the start of my next turn, it should have cloned the Thousand-Year Storm (my only nonland permanent), but it didn't.
See video: https://youtu.be/C4eN4ACaUxU
Is this a bug (e.g. after resuming from the disconnection)?
Or did I miss something (e.g. an opponent permanent preventing the clone)?1 vote -
I'm having trouble trying to lock into specific game steps!
When i try to lock into draw step, upkeep step, end step etc, by clicking on the opponent's steps icons underneath the avatar, it simply skips my lock! I needed to use an instant before draw step to block mana dorks, but it simply skipped and went straight into the main phase! Why?? It's not the first time it happens!
1 vote -
Loot, Exuberant Explorer - Bug
The card Loot, Exuberand Explorer is not puting the 5 cards from its ability back in the bottom of the library in radom order. It is instead puting them on top in revealed status.
3 votes -
Eldrazi Temple Ancient Tomb Autotapper Bug
When tapping eldrazi temple and ancient tomb to pay for kozeliks command, the autotapper spends the ancient tomb mana before spending the type restricted eldrazi temple mana. This is strictly worse than the reverse and led to me being unable to pay for daze with one colorless eldrazi mana floating.
1 vote -
truncated one-line log entries
Alright, Gameplay is a part of this. However, I am concerned about the logs.
I have been working on an MTGA-PBP (play by play) local, self-contained, exe that parses the logs and gives me a, well, play-by-play. The issue I am having is that Arena sometimes can't handle logging the events fast enough and falls back to a one-line output that ends up truncated. This causes any parsed game log reports, like mine and those from Arena Tutor, to be inaccurate. I have added a warning for those instances for the time being. I am unable to provide the actual…
1 vote -
Naktamun Shines Again doesn't provide its buff to tokens
Naktamun Shines Again doesn't provide its buff to tokens. Per "111.2: The player who creates a token is its owner. The token enters the battlefield under that player's control. " I would expect tokens I create (such as with Adeline, Resplendent Cathar, to receive the buffs from stage 1 of Naktamun Shines Again. Instead they do not receive this buff
1 vote -
Can't respond to my own sorcery
When I cast a Sorcery (Hour of Devestation) i should be able to respond to my cast with Teferi's Protection
I had the TPro and available mana (10 total, 6 for Hour, 3 for TPro)
but lost the game due to wiping my own army instead of attacking unopposed with it the following turn
1 vote -
Deathrite Shaman
Hi, "Deathrite Shaman" somehow doesn't work properly/gets recognized as a mana source. I cast "Pact of Negation" with four mana sources and a, available for tapping, Deathrite Shaman in play, land in graveyard. I should have been able to pay the 5 mana needed for "Pact of Negation" in the upkeep, aut lost though, on ranked.
1 vote -
強制的に引き分けになる
ドッペルギャングなどの呪文って、Xが大きくなるとスタックがすごい数になることがあります。
先ほどもX=4で相手の「場に出たときにライフゲインする効果」をもつクリーチャーたちを選んだため、スタック数が非常に多くなりました。
最近こういう仕様になったような気がするんですが、スタック数が多くなると勝手に引き分けにされませんか?
少なくとも相手の勝ち手段を奪ったうえに次のターンで確実に倒せるような状況で引き分けにされてしまうので納得できません。1 vote -
Giada and Adept Watershaper
I had Adept Watershaper out with Giada, I've done this interaction successfully during combat. You should be able to activate her Mana Ability at instant speed. Yet I was not able to tap her in response to a Fight spell targeting her. She ought to be able to tap and avoid death since Adept Watershaper gives Indestructible to all tapped creatures I control
1 vote -
Impossible to play Snuff Out - game lost
Dear Wizard team,
I encountered today a bug that costs me a game : I was not able to play "Snuff Out", either by the 3B mana cost or the 4 lifes if I I control a swamp cost.
It was like if the card was "dead" in my hand.
In the enclosed files:
- log (not sure if it will be of any use)
- screen shot, showing that Arena does not allow me to have any actions with snuff out : no blue light around the card despite the fact I have the mana available of the life…1 vote -
Stir up trouble not allowing treasure token to be sacked to pay cost
I tried playing "Stir up trouble" and paying the cost of 1 black mana and sacrificing an artifact (My treasure token). But the game would not let me.
2 votes -
"Nowhere To Run" lets spells and abilities that target players to ignore player's Hexproof
"Nowhere To Run" lets spells and abilities that target players to ignore player's Hexproof when granted by a creature. This just doesn't fit Nowhere To Run's actual ability. I was running Crystalline Defense in Standard Ranked and my opponent was able to target me multiple times. I think "Nowhere To Run" is actually not looking at the target to see if it can ignite hexproof in this case, I believe it's looking at the source of the hexproof which is incorrect.
1 vote -
Wrong interaction
So I was in a game and my opponent blocked my 5/5 indestructible creature with his indestructible 5/5 creature they both went down to a 5/0. I then cast a spell to give -3/-3 it resolved and his creature went to 2/-3 instead of dieing the creature just stayed. This cost me the game. It was a new card from the marvel superheros I hope you resolve this problem. You can check my capture logs from 20/08 approx . 6:20am. Log
1 vote -
you really need to fix the game, get rid of obsolete thigs that are costing you players
you hand smoothing and your matchmaker algorithms are obsolete. Both were put in to attract new players and hand out BS participation trophies. Balancing the game for new players is out dated as almost 90% of the decks are copies of meta decks and if someone is using a copied deck do they really need any other advantage? The only payers it is really hurting are deck crafters. Your matchmaker is supposed to set the win rate at about 60% but against crafted decks it is actually much lower. Basic math is it is supposed to place you against deck…
3 votes -
Combat Damage Missed
I attacked with 3 creatures: Great Hall, Black Wizard 0/1 equipped with Black Mage's Rod making it a 2/2 with double the ping abilities, and a Fircoch Core that was a creature. My opponent blocked with only his one Head of the Hunt on my 1/1, but for some reason when it made the token, it skipped the rest of the damage step so my opponent took no damage. Screenshot is the turn after here they are still at 4 instead of dead. Because they didn't take any of the 6 damage, they were able to untap and win
1 vote -
Boseiju Who Endures does not allow to search and pick the basic land (Waste).
Boseiju Who Endures do not allow me to search and pick the basic land (Waste). It happens in all games
4 votes -
Competetive Brawl - take control until end of turn destroyed my creature
In competitive brawl, an opponent cast a red spell to take control of my angel until end of turn and give it haste. No text on the card mentioned destroying the creature and red had no sacrifice spells. Rather than return the creature at the end of turn to me, after attacking me with it and at their end step, my creature was destroyed
1 vote
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