MTG Arena Bugs & Product Suggestions
This page is for reporting bugs and submitting product suggestions. If you are experiencing issues with your account, with an order, or otherwise need customer support, please click here.
How to report a bug
1. Give us the steps to reproduce the bug
2. Note which platform you’re using (PC, Steam, Mac, Android, or iOS)
3. Enter the actual results you’re experiencing
4. Enter the expected results of the feature
5. Add any relevant screenshots/videos
6. If you found a workaround, please add workaround steps.
Examples of bugs: Incorrect rules interactions, wrong event rewards, issues with client functions like creating decks
How to submit product suggestions
- Select “Product Suggestion” as the Category for your suggestion
- Enter your feedback
- Add any relevant screenshots/videos
Examples of product suggestions: Feedback on visual effects, recommendations for user interface improvements, new feature requests
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1810 results found
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Manifold mouse needs a ban
Having a creature that for no cost whatsoever that can also create a clone of itself being able to give a creature double strike just because combat started is extremely unbalanced especially given its low mana cost.
FIX YOUR GAME WIZARDS OF THE COAST
1 vote -
FIX YOUR SETS
Ban all 3 cost or less planeswalker
Nerf and errata all creature abilities
Remove draw cards from green, red, and white
Stop printing cards that let creature do damage to other creatures.
Stop enabling 3-4 turn wins in standard1 vote -
Could not use an activated ability while a copy of Ruinous Ultimatum was on the stack
Could not use an activated ability while a copy of Ruinous Ultimatum was on the stack. The board state was messy, as a result turns were taking longer and longer. The turn timer was ticking down. There was no reason I could see that my creatures ability couldn't be activated.
Please contact me with the resolution.1 vote -
Suggestion for Improving MTG Arena's Bug Tracking and Product Feedback Process
As a frequent MTG Arena player and someone who has experience working with ERP systems, I believe that implementing a more structured approach to bug tracking and product feedback could significantly enhance user experience. In ERP systems, we often use integrated platforms that allow real-time tracking of issues, detailed logging, and seamless communication between users and developers. Adopting a similar system for MTG Arena could streamline the feedback process, reduce redundant reports, and provide developers with more actionable data.
This could involve a more intuitive interface for players to report issues directly within the game, automatic logging of relevant data…
1 vote -
Warhammer Fantasy/Old World Cards
Hello we have already seen some warhammer 40k commander decks, do you think we could see a set collaborated with Games Workshop all about warhammer Fantasy/old world there are so Many memorable characters like Gotrek a dwarf slayer, Nagash a tomb king necromancer, sigmar the god of man who was once a human himself. Giant orks and trolls and grobis it would be awesome please and thank you
1 vote -
suggest
It would be a good idea to give the player the option to shuffle their library before "mulligan"
Cordially
ilpes1 vote -
Inappropriate Art on Landing Page
Dear MtG Arena staff,
Thank you so much for your work on this client; I spend a great deal of time on it!
I just had a request that has been on my mind for some time. Every so often, the promotional scroll on the landing page has featured an advertisement for Secret Lair Drops using an image I assume to be of the character Hatsune Miku (though I'm not sure). Though her skin is an otherworldly colour, at a glance she appears to be basically naked. I'm not sure this is the most appropriate choice of artwork to display…
1 vote -
Allow players to keep using a deck
Allow players to keep playing with the deck they built. Why make so many cards ineligible in the same form of play that they were eligible for previously? A lot of time is spent putting together the decks we like only to have to throw them out and basically start over.
1 vote -
Beza didnt draw a card even though was played with 0 cards in
Played Beza when opponent had 1 card in hand and i had none. For some reason did not draw a card. in MTGA
1 vote -
Zoraline didn't trigger.
I swung with Zoraline and even though I had a Warren Elder in the graveyard and more than enough mana to pay for it the program skipped over me being able to pay for the trigger.
1 vote -
Exiling cards doesn’t work after latest update
Since the bloomburrow update, whenever a card gets exiled the app screen goes black and I have to restart it. I’m using iOS
1 vote -
Wildcard discount days
It would be cool to have days in the shop where the 4x rate and mythic wildcards were discounted maybe like 50% off. With the current prices of wildcards, it’s so hard to justify buying it. But if it were discounted to half of what it’s going for now, it would be so much easier to justify buying the offer multiple times, maybe even several times a year rather than once in a blue moon.
1 vote -
Deeproot pilgrimage not triggering
Deeproot pilgrimage should trigger whenever a merfolk becomes tapped. It is not working as I tried tapping a merfolk as part of the attacking phase and as part of the crew mechanic and in both cases no tokens were created.
1 vote -
Craterhoof Behemoth
Craterhoof Behemoth dosnt resolve on a 10 or some creatures board and cost me the game
1 vote -
Removing needlessly underpowered rebalanced cards
I don't see why cards that were nerfed for Alchemy remain unchanged after they rotate out.
As the power level of Historic and Brawl (the only formats where only these versions are playable) increases with releases like MH3 and bonus sheets, it seems comical that cards like Omnath and Meathook Massacre are considered too strong while being perfectly fine in lower power level formats.
I think that if cards like Paradox Engine, Mana Drain and Nadu are "fine" in Brawl, Steadfast Unicorn and Guildsworn Prowler probably won't be pushing anything over the edge.
1 vote -
Softlock when claiming
When a game ends and I have rewards to claim, it lets me claim them but then gives me an empty page of things to claim that I cannot click out of and cannot move on from unless I close and restart the game (mobile)
1 vote -
Sealed Gameplay is Very Unfun
It feels like the power level distribution of Rare/Mythic cards has gradually been degrading the Sealed format experience. More and more, we are seeing the Rare+ slot skewing towards the bookends of A/F ratings; they are either unplayable in limited, or absolute bombs. This makes gameplay in Sealed events in Arena really uninteresting. Every match I play feels like it comes down to who opened the playable Rares or not. Not to mention the increase in Rares from Play Boosters in paper magic.
Sealed used to be my favorite format because of the puzzle that was deck building after opening…
1 vote -
Card Suggestion: Open the Portal to Home Plane
Hi, so I was thinking about the general setting of Magic the Gathering and how these planeswalkers are traversing different planes and so I thought about making that part of the story by using the alchemy game mechanic CONJURE, to where there is a card ability that can PAY 2 AND TAP TO CONJURE A RANDOM CARD WITH THE SAME EXPANSION SYMBOL AS TARGET PERMANENT OR SPELL YOU CONTROL TO THE BATTLEFIELD OR HAND
1 vote -
Gifting friends cards
I think it'd be cool if we could gift our friends cards cuz sometimes it's hard getting the cards we need from packs. I was thinking we could use our own wildcards to gift them even if we don't own the cards ourselves and there could probably be a limit like 3 or 5 cards we're able to gift daily or weekly so we can't just solely rely on our friends or mess up the arena economy or whatever. Just an idea I thought would be really helpful, if it hasn't been posted here already.
1 vote -
have idiots that make mechanics like heist, draft, conjure or unbalanced cards commit sepukku on youtube.
it is hard enough to make a decent deck that can win, more so when you have to play your deck vs their deck vs your deck. or when they bounce time walk infinitely, or how about a turn 2 colossus hammer equipped creature, or a 6+/1 minion of the mighty and 6/6 dragon... a 10/10 for 4 green...yes because green is the easiest mana ramp so making something cost 3 or 4 mono green is not a handicap like it is to blue.... perhaps have people who know and play the game balance the cards/mechanics instead of morons..
1 vote
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