Mirror march broken
Mirror march, the red flip a coin enchantment is not working properly...
I am frequently flipping more coins than i am getting creatures tokens.
example
ill very clearly flip 7 coins for a single stack of Mirror march, being the last one the loser as the card states... then only get 2 tokens.
Most of the time I'll only get 1 or 2 successes on each stack of mirror march, and in those cases, i'll usually get 1 or 2 creature token copies, but when i flip more than 2 success per stack of mirror march, i NEVER get the proper amount of tokens.
The card construct, in conjunction with mirrormade, it is paramount that this RnG stacking works properly so A super successes roll/flip really does it's job and wins the game.
example: when i have 6 mirror marches in play, and i roll/flip 23 successes, and only get 5 token, it is really upsetting that my hard work, and good plays, grant me a failure in RnG reward,
i really love this deck and want to play it ranked, but i refuse until the RNG works properly for this deck
thank you so much,
from
A loyal nerd playing magic for 25 years
Kevin M. Hull
also have played mtg arena since beta, and no card ive ever played with on this client has be this broken, this card does not work at all with how its suppose to function
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Drake#79596 commented
Mirror March is not working correctly it seems, its like its programmed to fake random and give 0 or 1 successes.
I am really one of the guys who is angry about other people not understanding what "random" means and 10 times in a row getting 0 is totaly possible.
but i now used it in testgames around 30 times and i got 20 times 10 and 1 and zero!!! times more then 1 ... sry thats not random thats a programming error considering that EVERYONE ELSE telling me the same ...
i know people crying about shuffler and all that nonsense are annoying but for god sake can a programmer please look into the code for mirror march at least ? because as a programmer myself this sounds like someone was making a shortcut because he was to lazy to programm "real randomness" (as far as thats even possible digital) ... PLEASE check the code ... rly sounds like some intern did that card
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Glaconius#11874 commented
While waiting for multiple "Mirror March" triggers to resolve on the stack, my timeout timer keeps running as if I'm expected to perform actions, I then end up losing my turn.