Need a Decline All Button
This will probably be moot once you realize how broken Scute is and ban it, but in the meanwhile, we need a "decline all" button. For example, I just played Wildborn Preserver and then had to click "decline" 38 times in one turn as scutes generated. I kept clicking "good game" but opponent did not take the hint and made me click through. Then I crushed him.

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MGmirkin#16543 commented
This is 100% a NEED.
See Scute Swarm + Renata + Iridescent Hornbeetle with Wildborn Preserver in play.
When you drop a land, and scute swarm multiplies exponentially, gets counters from Renata, which triggers Iridescent Hornbeetle at end of turn to produce even more tokens, every token generation creates a new trigger for Wildborn Preserver to ask whether or not you want to pay to add counters (unless you're out of mana).
When you're adding like a hundred tokens, there needs to be a way to QUICKLY "decline all" so you're not "roping out" on timers, due to taking SO long to individually "decline" each and every Wildborn Preserver Prompt.
There needs to be some kind of trigger management system that's better than the current system. And a "Decline All" for batch triggers, much like "Resolve All," is an absolute necessity.
Alternately, maybe a system of "this will generate X triggers, how many would you like to resolve?" and you can say like "resolve 50/51 triggers [leaving one trigger left to resolve manually]" or "resolve 1/51" [allowing you to respond to the first or second trigger, or whatever, and then prompt for the remaining triggers to allow you to "resolve all," or resolve some fractional amount of the remaining triggers again].
But, yeah, Decline All should be high priority. It has made life a living **** in my Scute/Iridescent/Renata/Scourge deck, which also features Wilwood Preservers (but the million triggers get unwieldy really quickly and need better batching of resolutions).
Beyond that, they need to fix the bug where many triggers of scute swarm / iridescent hornbeetle results in a DRAW as a pseudo-infinite, when it's actually a defined number of triggers, etc. "Resolve All" SHOULD simply drop them all into play once everyone clicks "Resolve All" (under the assumption none of the triggers are being responded to, once "Resolve All" is clicked by both parties, agreeing nobody is responding to any of them). Or, alternately, if there's a "fractional resolution" solution (like the aforementioned "resolve 3 of 51 triggers"), it would resolve the specified number of triggers and then halt again to prompt for resolution of the rest, or a "response" to he next trigger (like resolving 50 of 51 +1/+1 counter additions, then responding to the last one by swinging at it with your Brash Taunter ability, etc.). Or, if the responding player doesn't resolve all buy griefs the other player by resolving individually *they* should get a warning that continuing to do so will result in a LOSS [due to "violation"] for them (not a "draw")... IE, if they're misbehaving by stalling or refusing to play, it should be on them to behave or lose the match. The playing player should have to be robbed of a legit "win" because the other person is a poor sport.