Unable to use Evolving Wilds during combat. This has caused me to lose games.
I have had the same issue
had the same bug and lost a match cause of it.... i did try to pause de game before combat dmg... just after block step and still bypassed my Evolving Wilds....
After that i did put a Fabled Passage on the battlefield.... in the next combat... i had the choice to use my Evolving Wilds and my Fabled Passage.
So i assume that if you have an instant speed and mana to cast it... the game will pause and you will be able to use your Evolving Wilds... but if you don't have anything, the game just don't reconise your Evolving Wilds and wont let you use it. BTW mine was from Amonkhet Remastered... didn't try with other Evolving WIlds if the issue is the same.
I also have had this happen to me in mythic matches. Its VERY annoying.
I have same situation Im nos able to use Evolving Wilds in combats.
Also happened to me several times. Unable to ***** Evolving Wilds at instant speed during combat. Works fine after combat. This is brutal, just when they fall into your trap play it backfires in your face. I was attempting to have Fearless Fledgling block a flyer.
Just lost my match due to this bug as well. Had a Brushfire Elemental with Gemrazer mutated on it and had one +2/+2 trigger from land played that turn. Attacked with it into a Lovestruck Beast and Wildborn Preserver with one +1/+1 counter on it. He chose to double block the Brushfire Elemental/Gemrazer (6/6), I was holding the Evolving Wilds ability until he chose blockers because if he blocked with only one I would not of fetched with the Evolving Wilds, since he double blocked I wanted to pump my creature with the Evolving Wilds to trade my creature for his two. After assigning damage on the two blockers, it went straight to damage without any priority to allow me to sac the Evolving Wilds and I lost my creature for only one of the opponents. This was crucial since all the opponents other creatures were 2 power or lower and therefore couldn't block my Questing Beast the next turn. I've actually had this happen multiple times over the last month and almost always forget this bug. Being able to use Evolving Wilds in combat, especially after blockers are declared, is crucial to the strategy for landfall triggers that pump creatures.
Had the same thing happen to me. I had evolving wilds on the field expecting to use it in combat after blockers were declared. Once blocks were declared, I did not gain priority, this caused me to miss out on 4 points of damage (unblocked Akoum Hellhound equiped with SkyClave Pick-Axe) and lost a Brushfire Elemental who would have survived combat instead of simply trading with the opponent's creature.
This definitely lost me the game.
I have to test this with fabled passage, but I thought fable passage held priority in combat.