UX
Clarity of state change and call-to-actions are way too subtle.
For example, after a ranked match: 1) The click to continue text subtly fades in. The point at which I can click to continue is way too nebulous. Make it a button that pops in, not fades in. 2) The change in my rank is way too subtle. It, too, simply fades in, and you wouldn't notice it unless you were looking for it.
These minor things issues actually go a long way, especially for new users. Improving your clarity of state changes and call-to-actions will raise your returning user metrics by lowering frustration players experience, and they're relatively simple to implement.
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Pixelsage#90122
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