Change pet vocal occurrence rate or put them on a separate audio channel so they can be muted
I really do enjoy having the pets as a thing in area, and I like the fact that they have audio to them.
But the dog pets are so very annoying in how they make sounds for every, single, action. I attack, they whine. Their owner attacks, they bark. I destroy one of their owners permeants, they whine. I destroy another permeant, another whine.
Whine, whine, whine, whine!
I often have to mute my SFX when playing against someone with a dog pet because I can't stand the whining! And playing without SFX is a much less fun experience for me.
I want to recommend that the occurrence of pet vocals be turned way down from "every time something happens" to somewhere around every fourth time. Either that or put the pet audio on it's own channel so it can be muted without muted the rest of the SFX sounds.