timeout loss due to timer manipulation
In playing user LousiannaJons (green/white), i used my white Angel deck with a no-loss combo (Faceless Haven+Book of Exalted Deeds). My opponent's deck worked on creating thousands of tokens and incremental life gains, but I easily clicked through phases and Ended Turn, as I was unkillable. However, once he performed about 500 cycles of Trelessara/Prosperous Innkeeper/Cleric Class/Iridescent Hornbeetle/Luminous Spirit, the game lagged. I had timeouts, but was never prompted to act or provide input; all I got was a Defeat screen.
Honestly, couldn't care less, I know he lost. But the disruption to mechanics is problematic. May want to review the transactional limit of the game when it gets into hundreds (or thousands) and overloads the "stack". Thanks.