Alchemy
Sick of losing in games to stupid unbalanced alchemy cards.....keep alchemy to alchemy games. I don't like it and it ruins all the other game modes. You should be able, at least, to toggle alchemy off so you are not matched against any decks with alchemy cards. It's a rubbish format that has to default to it when choosing a game to falsy show it's been played when most ppl play by accident.
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Maestro#11373
commented
It's unbelievable how rigged the draft is, especially when you pay with gems.
I played some really good decks tonight, with ways to avoid mana floods, avoid mana stuck, with removal and good curves. Nothing works. The algorithm constantly destroys me by giving my opponents perfect draws (they also almost always have the best rares as bombs).It's ridiculous how rigged this game is, especially against an FTP player.
The algorithm prevents me from playing on equal terms. I sincerely advise anyone not to put money into this garbage.I hope a powerful company sues MTGA someday and they have to pay.
These people kick you out of the game with this ****** RNG if your father isn't a millionaire.
I just hope the people who gave me this algorithm get all this karma back in real life.
Time to leave this corrupt garbage. Goodbye and good luck to everyone else :)
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Uncle Steve#32077
commented
MTGA could mitigate this loop by implementing rule 104.4b:
104.4b If a game that’s not using the limited range of influence option (including a two-player game) somehow enters a “loop” of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw. Loops that contain an optional action don’t result in a draw.
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Uncle Steve#32077
commented
MTGA could mitigate this loop by implementing rule 104.4b:
104.4b If a game that’s not using the limited range of influence option (including a two-player game) somehow enters a “loop” of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw. Loops that contain an optional action don’t result in a draw.
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Gradius9989#54610
commented
******* hate arena its complete **** bag FUCKNG dicks. REMOVE ******* ALCHEMY ******* **** SUCKERS. Formats are pointless useless geee standard and everything is ******** ****** alchemy *******
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Dove#56241
commented
I'm glad i'm not the only one with issues and this card. I had single copy of this card, but the client shows this card as not owned. However, it is present in my existing brawl deck, that is flagged as invalid for play because I need to spend a wildcard to get kona.
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Brishir#20193
commented
I have been using Kona, Rescue Beastie in multiple decks. Now there is a change for Alchemy, however, it will not let up use the Kona I already. It does the add the new version to the decks, but will not let me craft. It shows up in the deck as if I already have the new version. Also, I can only find the card in the uncollected filter, even though I already have it from previous versions.
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Ziggoto#82849
commented
The card was balanced for Alchemy, that's fine. But there is a bug where Kona doesn't even show up to be picked up when you're building a Historic deck. It's almost like Kona is only available for Alchemy.
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Cervino77#74739
commented
Starting up MTG Arena the game is complaining that I don't have Kona Rescue Beastie in my historic deck when I've been using it for the last several months. Apparently with the alchemy adjustment MTG wants me to spend a rare to recreate a card I already have just because the mana cost was updated. Please fix this!
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Universal#63901
commented
before todays update my deck was fine.... after the update one of my cards Kona, Rescue Beastie required me repurchase with wildcards... when i switch from historic to timeless the cards are all there, when i switch the format to alchemy, Kona becomes available and everything else more or less become lost by the game.
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Syd#26752
commented
I was able to play a Kona deck right before the update in historic. I know it’s adjusted for alchemy but I should be able to play the original in historic or at least play it in any deck. But there’s a serious bug making you not be able to finish the deck or start game with it in the deck. Please fix it ASAP.
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MrJackpots#91801
commented
Ideally it would conjure the original art Power from Powered Cube but I'll settle for restoring the old functionality
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Sindrelari#41376
commented
Proof this game is dogshit and has no way of selling packs besides making overpowered digital only mechanics and forcing it around. These employees deserve to die
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Sindrelari#41376
commented
gay ******** mechanic played by gay retards.
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schmakt#46764
commented
Agree with all of this... Alchemy sucks. Brawl isn't fun anymore with all the Alchemy cards running around. And Standard sucks *** thanks to Universes Beyond...
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Sindrelari#41376
commented
Alchemy cards are played by people who suck at the game and need as many handicaps as possible. They should hang themselves but WotC makes easy money off the losers so they won't do anything off the busted ********.
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Sindrelari#41376
commented
******** game with UB and alchemy. These employees deserve to die of cancer.
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ELMINI#96162
commented
Combustion technique dealt the incorrect damage to my creature. When the spell resolved there were no lesson cards in my opponent's graveyard, because I used Kutzil's Flanker. The spell destroyed my 4 toughness creature with only two damage.
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Sindrelari#41376
commented
Every employee working for this company deserves death
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nobody#79045
commented
It is especially annoying when playing commander decks with this card, it's literally constantly comes back and the only way to remove this card is to continuously killing it or using blue enchantments that remove its abilities, please fix this glitchy gameplay.
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nobody#79045
commented
This is a BUG! Either don't grey out text indicating that the ability was removed and explain why it wasn't removed OR apply ability removal. All 'explanations' make no sense in what is presented on a card as a clue.