Timeouts Penalizing Off Turn Player
I had an issue today that was frustrating and related to basically getting nickle and dimed on my Timeouts for another players nearly infinite turn.
Basically we were 6 turns in and the player triggered a nearly unfinishable turn. Mana being added directly to his pool (not from lands), no card size, constant drawing. His one turn literally took almost 30 mins before finally the game crashed with an error code calling a draw. It cost me progress on my quest.
The main issue was my only task was to hit spacebar or the resolve all button and I was on it Johnny on the Spot. Quickly resolving this endless maze of casting and huge spell stacks. However, I was using time and timeouts along the way. I would have eventually ran out if this turn continued because even though my responses were quickly resolved the turn was too long even for split second responses to the resolve button (which by the way still come up on a global pass).
There should be a grace period, especially when it is not on your turn, that if you response within a short period does NOT cost against your timer. For example if I take 2 seconds to respond then 2 seconds should not come out of my turn timer. This allows someone to win just by tossing unmanageable stuff into their spell stack.
Of course probably more of an issue is related to allowing cards that pretty much allow someone to take an infinite turn, but I will take fixing timeouts to keep victimized players from being penalized for having to blindly press a button over and over.
In the end I am happy to loose to someone building a legal deck (even if questionable on whether it should be allowed), but not related to simple timing out because I get 100 secs a turn and have to hit a button 101 times. In this case, I still would have won when his turn ended, but I never got to take my turn just like he was able to finish his.

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syntax53#95724 commented
Opponent's repeated animation and trigger effects should not penalize your own timeouts. It should be the opposite!! This typically only happens when the opponent is utilizing multiple card synergies (aka gimics) that requires constant recycling of mana/cards/graveyard. These gimics ruin the experience for the person on the other side of the table having to sit through it all mashing the spacebar endlessly. The person gimic'ing should be the one penalized!