Teleportation Circle Heliod
Bug: In historic Brawl with Heliod as commander. I have Heliod on the field with 5+ devotion so he's a creature. I also control Teleportation Circle. End of turn, I target Heliod with the teleportation circle, I choose to leave him in exile instead of returning to the command zone, and POOF, he stays exiled and it's now my opponent's turn. WTF happened? I checked the wording to make sure it doesn't say "return that creature" and it doesn't. It says "return that card". So why did Heliod stay exiled instead of returning to the battlefield?
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Known_Kadath#59553
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