light up the night
- start main 1 with wind-scarred crag in play untapped (RW dual) and light up the night in hand
- play another wind-scarred crag
- turn auto-passed because it didn't recognize me having any valid plays to make, when LUTN X=0 is an allowable action, especially with two 2/1 creatures on my opponent's side of the table.
intended to use LUTN X=0 after playing my land for turn to kill opponent's X/1 creature, never got the opportunity.
12
votes
JCV#35313
shared this idea
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HoneyD#85283 commented
Confirming similar for another dual land: rockfall vale.