Historic Brawl Matchmaking Color Limitations
Please consider allowing Historic Brawl players to limit the color combinations of commanders they will play against. There seem to be overpowered blue cards in Historic Brawl that lead to lengthy games that are ultimately not very fun to play. I would like to play Historic Brawl without cycling through numerous mono-blue or U/W decks that do not have a pace of play that I enjoy.
Suggestion and puckwiz#26764 commented
Historic brawl does not consider the entire card pool and allows for commanders that would run freely in edh better options. That being said I want it to be known that I believe the match making at current is better than what it was before. However, as someone who choose to play exclusively monocolor in historic brawl, I wish balance in commanders you are facing off against is better. I play a tergrid deck, which can be extremely annoying, but when at 3 colors and 4 colors, it feels extremely unbalanced simply due to the amount of options opponents decks have. I find myself playing mono green and dealing with five color commanders and extremely metacommanders that require blue for counterplay. The algorithm is better but the fun of the game is lost when I literally am either mana locked, or just locked out of specific counter plays due to commander choice. imo as more colors are released historic brawl match making needs to take into account the among of colors its opponent is playing, because at current time 5 color commanders or alchemy commanders provide too much based upon a limited card pool.
You play HBrawl and your problem is U and UW? I mean.. I'm for the idea, but I want to avoid the WUBRG players.