Evolved Sleeper Non-Lethal Damage taken
I have an evolved sleeper on board that is still in its 1/1 base mode. At end of opponents turn I pay the 1 black to make it a 2/2 human cleric. opponent responds by targeting Evolved Sleeper with Flame-Blessed Bolt for 2 damage. I then respond by activating the first mode again to make it a 2/2 human cleric. Opponent has no responses. Once the first mode resolves, I then activate its second mode making it 3/3 Phyrexian Human Cleric with a deathtouch counter on it. This then resolves before the Flame-Blessed bolt resolves, making it a 3/3 creature taking 2 damage. Yet, when the Flame-Blessed Bolt resolved, it killed then exiled my Evolved Sleeper even though it did not do lethal damage. There were no other effects, added damage, or damage multipliers on the board that would have caused more than the 2 damage to resolve on the Evolved Sleeper. What happened? My Evolved Sleeper should not have died.
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v0g0b0n0#65106 commented
I've had this exact issue but with cut down instead of Flame-Blessed Bolt
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Muggle_of_the_Coast#19144 commented
In more detail, what happened here was:
(1a): Your activation of the "becomes a 2/2" ability goes on the stack.
(2a): Your opponent's Flame-Blessed Bolt goes on the stack.
(3a): Your second activation of the "becomes a 2/2" ability goes on the stack.
(3r): Your second activation of the "becomes a 2/2" ability resolves. Your Sleeper is now a 2/2
(4a): Your activation of the "becomes a 3/3" ability goes on the stack.
(4r): Your activation of the "becomes a 3/3" ability resolves. Your Sleeper is now a 3/3.
(2r): Your opponent's bolt resolves. Your Sleeper is now a 3/3 with 2 damage on it.
(1r): That "becomes a 2/2" ability you first put on the stack finally resolves. Your Sleeper now becomes a 2/2 with 2 damage on it, and dies.