Missing Automation that MTGO has
Opponent is at 24+2=26 life [1], I have 7 attackers to their 4 blockers (they could have animated their land).
I need to just deal 26 life with [7-5, 7-4] or [2,3] creatures (if they have removal, they effectively have 5 blockers).
Thus each of my creatures need to be 13 power for (worst case). The included screenshot is not having enough time to create enough squirrels nor distribute out up to 12*7=84 counters (really 82 counters were needed).
Ideally there is automation so I can just give i when for(int i=0; i<91; i++){'place 12 counters on each creature; r on last creature;'}
By solving a problem you had already solved in MTGO; as MTGA becomes more complete, more combos of do X, n times, will become a thing.
Neither player needs to see some 1848 triggers (the summation of making tokens, gained life, +1/+1 counter, heliod prompts, and scries)(this number can be slightly lower but I assume I need 168 squirrels or 84*2 base triggers are needed because 84 counters will just be sunk into scurry oak)
[1] opponent had the 3/4 lifelinker tapped and another creature was in play, thus they could only gain 2 life.