Ratadabrik + Boromir loop causes opponent to rope
Platform: PC
Situation: One player executes the inifite loop of Ratadabrik + Boromir (sacrificing Boromir over and over to Ratadabrik, turning the Boromir token legendary with the Ring Tempt in order to loop).
Expected result: The person executing the infinite loop should run up their timer ("roping"), reaching a point where they are not allowed to take more actions that turn and initiative passes to the other player.
Actual result: The person executing the infinite loop never ropes, but their opponents timer is started (and eventually runs out), denying the opponent their right to take actions while the person executing the infinite loop can continue taking actions with no stop imposed by the client.
Why is this a problem?: Since this combo can be executed at instant speed, the combo user can initiate it at any point they get priority, and deny their opponent the ability to take any further actions on that turn, resulting in a gamestate where only one player can take actions.
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Cocretas#51121 commented
Really, for low level players this is a nightmare... I was spending my low recurses to play an event to try to get better.. and get auto-stomped by this kind of anti-fair play people.
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Cocretas#51121 commented
I was playing an Alchemy Event, then that combo appeared, and was like the game bugged, cause the abilities triggered in a ridiculous quick way... was like a REAL VIDEOGAME BUG. I was not even able to understand what was happening. Cant send you the other player name, cause were characters I dont recognize.