Ashaya, Soul of the Wild and Mythweaver Poq infinite loop
If Ashaya is in play and Mythweaver Poq is played, an infinite loop begins with no way to stop it.
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BarManATL#56007 commented
Here's a video of the bug. I also sacrificed the original Poq and the procs are coming from the command zone.
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pijune#57927 commented
It's hard to play Poq deck because of this bug. Please fix it quickly.
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M1r4r1r463#18044 commented
a simple fix is to errata mythweaver poq to you may copy the land instead of saying it does
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Psyt#08345 commented
In official rulings, if a player causes a loop with no determinable ending and no other player can cause it to terminate, the player causing the loop would be disqualified and lose the game. This would NEVER end in a draw and should NOT be allowed to trigger a draw in arena. It's bad enough we can't player "pseudo commander" without having broken "alchemy" cards ruining the game, but now we have to deal with literal illegal outcomes due to the inept scripting abilities and moderators working for this company. As an aside it took me about 4 minutes to write a script to check for resolutions and interactions upon a loop initiating with a termination being decided after 'n' triggers, where 'n' is determined as the second trigger resolves and is assigned the total number of triggers going on the stack. If it sees this number repeat more than twice, it automatically forfeits the match.
DO BETTER WIZARDS.
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luckysage215#53165 commented
This has happened to me on multiple occasions where I would have won on my next turn and the player I was playing against played this loop and it caused the game to become a draw. It is quite annoying because it's not like they are going to win with the combo, it just loops the game out. To fix this make mythweaver Poq's ability a 'may' ability. So, if you are going to combo off to win with something like infinite ETB or infinite death triggers you can, but it also won't let the game end in a draw because the ability being a 'may' will end the loop allowing for continued gameplay.
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Wolfen3d#68849 commented
It should be a simple fix. Just change Poqs ability to state that it can only happen once per turn, no matter how many iterations of him are copied.
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Rezzahan#77802 commented
Well, the nessessary time should be cut shorter, yes, but the result of a draw is correct. A mandatory loop with no way to stop it within the loop causes the game to be a draw as per the rules.
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Timeandspace555#11190 commented
Log of event
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Timeandspace555#11190 commented
Ashaya makes non-token creatures Forest Lands. Mythweaver Poq makes a duplicate of non-token lands. Because Mythweaver Poq comes in as a Forest when Ashaya is on the battlefield it makes a duplicate. It then asks you which of the Mythweaver Poqs you want as it is legendary. It then chooses and makes a duplicate of that one which then removes one and adds another Poq, creating an infinite loop that even when I let it time out the computer continued for about 15 min until calling a DRAW. Needs a fix.
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ilovebraisedmeats#57802 commented
It's functioning as intended. Some cards result in an unbreakable loop, and in that case, the match ends in a draw. This is more bad-manners from your opponent than a problem with the game mechanics.
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NukeZen#41160 commented
I recently discovered a broken mechanic due to the interaction between 2 cards, Ashaya Soul of the Wild and Poq Mythweaver. If you put Poq on the playing field under your control with Ashaya already on the board, Poq's ability triggers infinitely, creating infinite copies of himself that sacrifice themselves without ever stopping. The Poq holder cannot break the loop. Only the opponent could possibly remove Ashaya or otherwise interrupt the effects on the stack. Otherwise, the loop proceeds endlessly, as per the attached screen. I consider the mechanic broken to the extent that it is not possible for the owner of Ashaya and Poq to voluntarily interrupt it unless using other spells or abilities.
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ilovebraisedmeats#57802 commented
This is what happens. This is no bug. This is how the rules work.
The copy enters and triggers from itself being a land, and since the copy hasn't yet triggered, it works.
Y'all need to read the card lol
Sometimes interactions between cards result in a draw. That's just part of the game.
This is a non-issue.
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argonjon#81374 commented
Happened to me too
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SoggySenpai#65533 commented
Same happened to me on Android. "Triggers once" isn't being honored by the code.
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[Project2R] RJFS#14316 commented
This is *yet* another reason why digital only cards are one of the worst mechanics in MTG