Match Making BS
I've noticed on several occasions that the Brawl matchmaking especially seems to favor opponents who's decks counter my own perfectly. If I'm playing a mono-red aggro deck, i will be matched up against a midrange or control deck that makes me unable to play the game. Even after updating the deck list to try and fix the flaws in my list, the opponent's deck just "happens" to perfectly counter the adjustments. Or even worse, mirror matches with the same commander, but more focused on a strategy that counters my own and wins much quicker. this has been a problem I've been noticing for two years now. However, recently it has become abundantly clear that your system for match making is built to always favor one player when searching for an opponent. Fix it
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Johnny Demonic commented
Can confirm: Still bs 2 years later.
The matchmaking apparently is designed to “give both players a challenging, competitive game.” The problem is that the reward system (rank and daily wins) rewards winning. Direct deck counters actually frustrate players, which of course will get them to doubt their decks and spend more on “better cards.” This system has been apparent for years now.
If 10 players are in the queue, pair me up randomly with any one of those players. RNG it. Don’t skew it to the one deck that counters mine, and then add insult to injury by asking me after the match if I had fun.
Speaking of RNG, is Arena’s RNG certified by a third party like other card games (eg, poker)?