Opponent not timing out (desynced)
This issue happened in multiple games and one time it happened twice in the same game. I noticed it lasted for sometime over an hour.
The opponent would appear to timeout, but the timeout bar would get stuck at the very end. I was able to still act as usual, being able to emote and hover over cards to view them. Upon Alt+F4ing to close the game and relaunching it to rejoin my match, I learned that the opponent had taken their actions but that my game had not acknowledged that.
Additionally, after relaunching, my opponent would appear to have 0 timers left (if I quit after they appeared to use their timers), but when their fuse started burning again, the game indicated 2 full pips to show they had 2 timers. My timers were also indicated to be at 2, although I did not see if me roping would display a different number.
The first time this happened, I was able to take my turn as usual, although I ended up rushing and misplaying due to rejoining with an unknown amount of time to play. After this happened the first time, I had to preemptively relaunch the game anytime my opponent was being suspiciously slow with their turn (or else potentially lose time to act myself), which was irritating to have to do. Only about half the time was it a glitch instead of a slow opponent.
I do not have logs because I had to constantly relaunch my game every time this happened, which I believe refreshes my logs. Also, the first time this happened--where I was prepared to grab my logs--I found actually reporting a bug on this website too difficult to quickly do while I was also busy troubleshooting so I wouldn't lose a ranked match. The page I was initially brought to by the app appeared to display the standard way to report a bug, but then I was redirected to this forum and it wasn't immediately obvious how to report the issue myself on this forum (I found that the other reports of the same topic didn't quite cover the issue with the depth I found because none of them mentioned quitting out and rejoining as a fix).
I am playing on Steam with a Windows 11 desktop that has good specs, although the ethernet I am using is not 100% reliable (it is reliable enough for a fairly stable connection, but it is not perfect).