"CHOSEN" Creature, Card & Land Types. Easier to get more info onto the card space.
CHOSEN TYPES
Letter space on a card is like premium real estate for this game.
Describing HOW the game mechanic works in a broad variety of languages
is surely not so easy.
I made a previous suggestion about "grouping" so it will be easier to group
up certain creatures for example as: Undead, Immortal, Elemental, Humanoid, and so on.. so it takes up less space on the card. You get your grouping and then you see what creatures benefit from these things.
THE CHOSEN TYPES SHOULD BE SIMPLE:
"Chosen creature types: Human, Elf, Dwarf, Orc, Merfolk."
Then
"All creatures you control of this chosen type gain:
Tap: Add 1 colorless manna that can only be used to pay for any
costs for any: equipment, vehicle. This includes equip, attach, un-attach,
and so on"
This simple use of sentences pertaining to the CHOSEN creature type, grouping, or sorcery, instant, artifact, land and so on will make it easier
as you start with the CHOSEN. Then add on to the benefits afterwards.
Some fun examples:
GOBLIN IRON MINES
Rare, or Very rare?
Land - Mountain, Swamp
Comes into play tapped.
Tap for 1Red or 1Black Mana.
Chosen Creature Types: Goblin, Orc, Troll, Ogre, Imp, Wolf.
(3) Tap: Move 1 non-legendary creature card of the chosen creature type
from your graveyard to the bottom of your deck.
Lose 1 life if you do not control at least 1 creature.
"Dwarves claim the real reason there is no end to their numbers
has to do with a mixture of: mushrooms, moss, and cannibalism."
DWARVEN MINING TOWN
Uncommon
Land - Mountain
Comes into play tapped.
Tap for 1Red Mana.
Chosen Types: Dwarf, Gnome, Kithkin, Giant, Warrior, Equipment.
(4) Tap: Move 1 non-legendary card of the chosen type from your graveyard
to the bottom of your deck.
Lose 1 life if you do not control at least 2 mountains.
"You don't see us trying to conquer any lands on the surface
because we have everything we need down here!"
FISHING PORT
Uncommon
Land - Island, Plains
Comes into play tapped.
Tap for 1Blue or 1 White Mana.
Chosen Creature Types: Human, Merfolk, Ship, Pirate, Townsfolk.
(4) Tap: Move 1 non-legendary card of the chosen type from your graveyard
to the bottom of your deck.
Lose 1 life if you do not control at least 2 islands
"Funny how taxes don't exist out on the seas.
But they do exist once we have something to sell to your kingdom."
TRAINING CAMP
Enchantment (3)
Chosen creature types: Angel, Archer, Soldier, Warrior, Knight, Samurai, Dwarf, Elf, Kor, Human, Orc, Goblin, Giant, Wall.
All creatures you control of the chosen creature types gain +0/+1.
(3): Move 1 non-legendary card of the chosen creature types from
your graveyard to the bottom of your arsenal.
Can only be played once per player's turn.
"More keep coming to learn how to fight."
And so on. Not a massively complex idea.
But it saves the space and you can fit more onto a card.
Hopefully this system works for many languages?
