Cleric Class triggers eats opponents timer
I am fully priority passed during attack step where a lot of creature tokens appeared and trigger opponents Cleric Class. They eventually time out trying to put +1/+1 counters on their creatures (which is obviously also an issue), so they are now passing priority automatically. Nobody is taking priority to do anything. And yet my clock is being eaten away with every one of their triggers, to the point where after this attack step neither me nor my opponent can take priority because Arena is auto passing so they just took 130 damage (ironically not lethal due to other nonsense) because they could not block and I could not cast spells after combat etc.
I reported this kind of thing YEARS ago and it is frankly depressing that you haven't fixed this critical bug which, in this case, neither of us were trying to abuse but which absolutely still ruined the game.
Basically most likely every time a trigger is resolved the control temporarily passes to the active player, who has no triggers, but it still registers some kind of 'you have priority now' thing which affects your jank and broken game clock timer function in a negative way, thinking we are playing slow or something when we're not even able to take game actions.
Please can someone take a day to look at some of these critical gamebreaking issues and improve them for a sake of your entire playerbase? We get weekly patch updates for trivial nonsense and never fixing the issues that plague everyone every single match! C'mon Wizards.