unnecessary forced draw
i simply played a 'rise of the dark realms' and got a bunch of triggers (4 golden sidekicks and a lot of "when creature enters gain 1 life"). it was literally 3 steps away from finishing the triggers, flashing about a warning to do a different action which i of course cannot, and then forced draw. again there was literally 3 more triggers in the entire stack left, making it a hilarious moment, but surely there's a better way to program this that doesn't just throw away valid games 3 steps away from finishing. thanks.
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votes