Spike shell servo pet does not respect mute setting
The new Spikeshell Servo pet has a very annoying zoom animation and loud sound. Every other pet can have its sound muted and movement stopped by muting the other player. (Even fairies with their constant high pitched fluttering.)
But its zip sound and screen crossing animation still play even when the other player is muted.
Even better, add a gameplay setting to totally disable pets for all games. They are more annoying and distracting to me, than I enjoy tapping them.

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tink#45835 commented
I don’t want a pet to be making noises and animations while I’m trying to concentrate on responding to my opponent.
It always does it at a critical time, too.
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Ardicius#56887 commented
I cannot overstate how much this needs to be fixed.
The second suggestion to totally disable ALL pets for games would also be MUCH appreciated: I do not care if someone in an online game wants a plaything on their screen to watch and entertain themselves with, but I do not want to have to tolerate it on my end.
I play tabletop Magic, and having someone put an unnecessary animatronic toy on the table during gameplay just simply wouldn't be acceptable: so why should it be on Arena?
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Proto_Bunny#34851 commented
Please for the love of god fix this. I played a match against someone who had this companion, even when muted it played an explosion sfx and a dash animation about 50 times. It is terrible.
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Histaeus#39914 commented
Every pet needs to be mutable, some of them actively make them game unplayable (looking at you stupid cackling goblin). Ideally there'd be an option to mute pets but not players but if it's not going to be that granular there needs to be a way to remove the distracting noises and animations from the game.