timers
Not for he first time I end up losing a game because timers run out after the opponent makes a certain move. This instance was a combination of 100+ scute swarms from them and two council assembly from me making 200+ notifs I had to response to - and even dealing with all of them, my counters kept going down.
Next ttime I could play, I had a card that'd desttroy all creatures and I'd basically have won the game. However, I was stuck on those notifications while my opponent was allowed to play two rounds as my 'timers ran out' due to inaction.
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