your mistake is confusing randomness with realism.
Your response, assuring me that the algorithms are “working as intended,” only reinforces my concern—not relieves it. If this is the intended behavior, then the design itself is the problem. The company's stated goal is to simulate “true randomness,” but the mistake here is confusing randomness with realism. Magic: The Gathering is not a purely random game—it’s a game of tuned variance and controlled chaos. Real-world shuffling, while imperfect, produces gameplay that feels consistent, engaging, and skill-rewarding. Your system, on the other hand, produces hands and draw sequences so far outside of statistical expectation that it actively punishes strategic deckbuilding and rewards variance abuse. After thousands of games and hundreds of thousands of card draws, I have encountered absurdly improbable patterns that would be laughed out of any serious statistical analysis. The odds of experiencing these anomalies repeatedly are so astronomical that either your shuffle system is misfiring catastrophically or it is deliberately engineered to create artificial swings in game flow. If the latter is true, that’s not a bug—it’s a betrayal. And let’s not hide behind “everyone plays under the same system.” That’s not a defense. If the system is flawed, universally applying that flaw doesn’t make it fair—it just makes it equally broken. A slot machine doesn’t become a skill game just because everyone gets the same odds. You’ve built an excellent digital platform around a game loved for its depth, nuance, and precision. But the shuffler undermines all of that. The data proves it, the community feels it, and your dismissive response ignores it. Fix the foundation. You don’t need to reinvent randomness—you need to reproduce reality.