terrible games, any hope for future?
Having just come back from a break, I find the game has gotten much worse. You guys are pushing the game into mono color speed decks , games are usually over in 3-4 turns. This is a mistake, during the mirage block wizards did the same thing and realized that it almost killed the game because players started losing intrest and were leaving the game. I love the game and would hate to see it go down the same way. Get some people that actually know the game on your staff and focus on the product not just the bottom line and it will work out, after its how MTG became what it is.
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bonsai#70698
commented
One of the unfortunate knock-on effects of having mega-aggro and mega-ramp is forcing competitive decks to just simply populate redundant versions of the same strategy as they only have a few turns to execute it.
This obviates any room for a "plan B" in both main and sideboarding, reduces successful deck variance, and make the game far less strategic.
More turns allows for more choice and a far richer game-play experience.