Collection search lag causes unwanted card crafting
When searching for a specific card in collection, the application can freeze as it waits for results. On two separate occasions, if I click anywhere in the background during this freeze, when the game unfreezes it is crafting a card I did not select, nor request a crafted card of. It appears that the game is still capturing events during the freeze. Additionally, since I'm generally only clicking in one spot, and that spot does not match the screen coordinates the selected card (I think) or the craft button (I know), it would seem that there is an issue with how inputs are being handled. If I had to guess, the screen items are being place at a 0 point, one on top of the other, and the clicks are just hitting the first item on the pile, but that's just a guess.
To summarize - the game should not accept input while lagging for network results, and definitely shouldn't allow for spurious card crafting.