Timer forcing the Player to concede while Auto Resolving
So during my last game, I played Scrute Swarm, the trigger went off approx 700 times, I clicked auto resolve and because the game it's self took too long to activate the triggers it made me forfeit, what kind of horse **** is that?! If you "Warning you haven't acted in a long time, act now or you will be forced to concede." or something came up while it was rolling the triggers. It didn't even get through like half of them, and quit executing the stack. If you are auto resolving the stack, your turn timer should not expire, literally forced to concede a game I had essentially won. Forcing a turn end without completing the stack would have sucked enough - but understandable to combat an infinite loop just never ending. FORCING ME TO QUIT is absolutely unacceptable though. I am playing the game as designed and being penalized for something I can't control? Like, in a IRL MTG event - tables would get flipped over this ******** lol!
Sorry for the language, I appreciate what ya'll do - thank you for taking the time to hear my concern. I see this has been reported before, so fix it or start banning cards, I shouldn't have to "underplay" to avoid being forced to quit the game - that is a game design flaw of epic proportion.
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GFYDMfCRKs#36673
commented
BAHAHAHHA YOU STUP|D FU(KER - YOU SU(K SH|T F@GGOT - PLAYING SCUTE MEANS YOU LOVE TO TAKE CO(KS UP YOUR ASSH0LE - FU(K YOU F@GGOT