Game forcibly ends in draw because the client can't handle the token generation combination of Windcrag Siege/Mardu and a buffed Anim Pakal
Hello,
i have run into this issue now a couple of times, where I am attacking for the big swing, but the client runs into a draw because the token generation can't handle this insane number of tokens. When Anim Pakal has been buffed by Ouroboroid or other +1/+1 counters into the high hundreds / thousands, and I also have Windcrad Siege in Mardu mode on the field, then the game just stops working for a time and ends in a draw, even though I should have won because except narrow circumstances nobody is easily able to block thousands of creatures having just enered and attacking, but the game just stops interacting and finally shows the draw screen.
Usually when Anim Pakal has e.g. 9 +1/+1 counters on it and I attack with a non-gnome then another +1/+1 counter gets placed on Anim Pakal and ten 1/1 gnome tokens enter the battlefield tapped and attacking. With Windcrag Siege, that ability triggers an additional time. So another +1/+1 counter on Anim Pakal, and another eleven 1/1 gnome tokens entering the battlefield tapped and attacking. But once Anim Pakal has a few too many +1/+1 counters this mechanic stops functioning. The game ends in a draw because the game client can't handle it.
This looks like an obvious bug to me, this needs to be fixed please. Thank you very much.