Magic Spellslingers
How to report a bug
- Give us the steps to reproduce the bug
- The actual results you’re experiencing
- The expected results of the feature
- Add any relevant screenshots/videos
- If you found a workaround, please add workaround steps.
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729 results found
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Second time attacking with Gorm the Great causes crash
The second time I attack with Gorm the Great, the game crashes. The first attack worked fine. I've noticed the same thing with Counterfitter where the first attack works, but any subsequent attacks causes the game to crash
1 vote -
1 vote
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Stern artificer
After casting Stern Artificer it does not trigger its debut ability
1 vote -
1 vote
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1 vote
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Unholy recruitment
The spell is not allowed to be cast even with the correct free mana.
1 vote -
Every single game crashes sort out before release ffs
Every single game crashes sort out before release ffs, this is utterly ridiculous every single game crashes and has an error, take the game down fix it then release not release a game that literally 1/10 games work that's dreadful, the game play is 10/10 as magic always is but your reviews on play store ect are going to affect your overall players as this game DOES NOT WORK you need to address the game stability, errors and crashing. I'm fed up of getting into a battle setting up my opposition to turn the battle and then bam stops working…
1 vote -
ball lightning survives
A player used relentless on ball lightning and it survived past the end of the turn and then they used the same one again the next turn.
Edit: ball lighting was given relentless effect and and then came back from the grave. Is this space of time after the end of their turn, but before the start of my turn? Because this seems outside the intent of the words on ball lightning.
1 vote -
opponent extra card
I have noticed on several occasions that my opponent receives a free creature card. It floats up out of their deck (not from their hand) and enters play. Not sure how to capture this in screenshots.
1 vote -
Giant Growth and Grudge Match incorrect health
If I play activate the trap Giant Growth, then use Grudge Match to attack with a friendly creature, this friendly creature doesn't gain the correct amount of health.
It appears to gain the 3 health and attack from Giant Growth, then gains an additional attack from Grudge Match. However, rather than gaining 1 more health from this, it instead loses 2. (Giving a total of +4 attack and +1 health from the entire interaction, rather than +4/+4)
I assume Grudge Match is overriding the health increase from Giant Growth, rather than incrementing it as it should.
1 vote -
Ajani intro glitch
Ajani intro will have a bar appear when he is saying his bit. Tried 12 times all have same error.
When other players use ajani the intro will also have the glitch bar1 vote -
Turn timer doesn't stop when playing a card
First question is, why to release a game that is so frustrating to play? The user experience is a very important part of the game's success.
The turn timer should be set according with the player's action, this means, the timer should be 60 seconds, but if the player plays a card it should be reset. After the attack we should have the timer again. It is almost impossible to play this correctly because of this. The timer is not paused with the animations...
The drag and drop of the cards is awful!! Sometimes I lost my turn only trying…1 vote -
Triggered trap causing game to to end
3 games in a row at the start of combat, the game crashes. Was playing Chandra against a Teferi deck the first time and a Nahiri deck the second time, and I suspect that they had lined up a beginner's luck or shields up
The third game I had cast molten misstepThis happened on turn 2 for the first 2 games and turn 4 on the third
Makes it hard to play 10 red cards or deal 75 points of damage for challenges
1 vote -
Description not trigerring
First bug: When using the blue artifact land (rare, forgot the name...), if you draft an artifact as starting hand, the 'reduced cost' does not apply.
Second bug: When Lilyana returns a creature from the graveyard to her hand, her ability(add +1/+1 to creature and heal yourself for 1) does not trigger. Although the description says so.
1 vote -
1 vote
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1 vote
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Tons of bugs that should have been fixed BEFORE beta
Match shutting down after 1 turn, resulting in defeat.
Phone getting really hot (One plus 5t) after a match, then crashes after 3 matches - every turn. My phone manages every other game just fine.
Cards that are meant to stop an opponent card from blocking aren't working.There's some really basic bugs that would have shown up if the developers had even tested it themselves, that should have been fixed before beta testing.
1 vote -
Anticipate bug
When you have 10 cards in your hand and cast anticipate, you should now be at 9 cards and able to get the drafted card. However the card you draft gets sent straight to the graveyard saying your hand is full.
1 vote -
Omnath Plot Single Double³
When Plot is played with Omnath, it only doubles power once rather than twice as I would expect. Joraga druid gives two extra cards... Vinewhips go up +2, Omnath should x4
1 vote -
Card count
The remaining card counter is not accurate when playing mill decks. This is annoying as you really don't know if the opponent has 2 or 4 cards left, etc.
Had this happen many times where opponents deck had no cards left, game said it was their final turn, but then they got another turn.
1 vote
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