Magic Spellslingers
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- Give us the steps to reproduce the bug
- The actual results you’re experiencing
- The expected results of the feature
- Add any relevant screenshots/videos
- If you found a workaround, please add workaround steps.
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1016 results found
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Sinister Southpaw sometimes destroys a Creature controlled by the player instead of an enemy Creature
Steps to Reproduce:
1. Play at least one creature.
2. Have the opponent play at least one creature with Ward.
3. Play Sinister Southpaw.Actual Result:
Sinister Southpaw's Debut triggers and destroys your other creature.Expected Result:
Sinister Southpaw's Debut does not trigger when it does not have valid targets controlled by other players, including when all of the opponent's creatures have Ward.2 votes -
The Craft button appears on cards you don't have enough materials to craft.
Steps to reproduce:
1. Navigate to your collection.
2. Tap on a card that can be crafted but for which you don't have sufficient crafting materials..
3. Tap Crafting Recipe.
4. Tap Craft.Actual Results: The Craft button is active even though you don't have sufficient crafting materials.
Expected Results: The Craft button is disabled when you don't have sufficient crafting materials.1 vote -
Tons of bugs that should have been fixed BEFORE beta
Match shutting down after 1 turn, resulting in defeat.
Phone getting really hot (One plus 5t) after a match, then crashes after 3 matches - every turn. My phone manages every other game just fine.
Cards that are meant to stop an opponent card from blocking aren't working.There's some really basic bugs that would have shown up if the developers had even tested it themselves, that should have been fixed before beta testing.
1 vote -
Anticipate bug
When you have 10 cards in your hand and cast anticipate, you should now be at 9 cards and able to get the drafted card. However the card you draft gets sent straight to the graveyard saying your hand is full.
1 vote -
button naming and placement
this is minor but needs fixing. Btw thanks for all your work im loving the game.
2 quick things that are accessibility and UX issues that could be easily fixed.
1) Battle and cancel button in same location: so sometimes often when i click cancel on finding a battle, I'll hit it once or twice because it's a bit laggy, but the second click can sometimes start a new battle, to cancel again, etc, or if you click battle twice you can cancel it. What if you had slower mobility/shaky hands. Suggest placing Cancel up top of the frame its…
1 vote -
Omnath Plot Single Double³
When Plot is played with Omnath, it only doubles power once rather than twice as I would expect. Joraga druid gives two extra cards... Vinewhips go up +2, Omnath should x4
1 vote -
Card count
The remaining card counter is not accurate when playing mill decks. This is annoying as you really don't know if the opponent has 2 or 4 cards left, etc.
Had this happen many times where opponents deck had no cards left, game said it was their final turn, but then they got another turn.
1 vote -
1 vote
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1 vote
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When you interact with the character selection before the animation stops, it stops working
Build 0.10.2716.116391
How to replicate: At the Planewalkers screen, click on to choose another planewalker, clicking characters slider before it finishes the moving animation causes it to stop responding. Only happens when the slider moves, it means you have a character placed at the right side and the animation slides from Chandra to the one selected.
Screenshot won't help, so I'm not adding any.
Keep up the great work.
Cheers1 vote -
Lost domri counter
Lost my counters when the game accidentally crashed. I tried to reconnect since im winning the game, but i lost due to lost domri counter
1 vote -
1 vote
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1 vote
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1 vote
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Kick to homescreen
Get kicked back to my phones home screen randomly.
1 vote -
1 vote
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Game Credits
Cannot see end of the credits list without holding down the scrollbar, and even then doesn't show the end of the list.
1 vote -
1 vote
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Trap order
It would be nice to know what the order of tap use is when attackers and defenders are involved. I used an Shields Up trap before attacking. My defender had an opening salvo trap.
He blocked my creature and the opening salvo killed my attacker. Then my shields trap activated on nothing and was wasted. Not sure if this is a bug or just a game function that should be clearly identified in terms of trap order
1 vote -
Aether Figment not reducing after returned from graveyard
I summoned an Aether Figment for 0. Then it died and returned to my hand with Champion’s Grit. The next turn I drafted again and the returned Figment’s cost did not change. I had a fresh Figment in my hand, and that card’s cost did change.
2 votes
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