Fix Ral
Fix Ral's gameplay. He generates so much more value than the other planeswalkers due to his low costing signature moves and his ability to reduce mana cost cards. Does anyone else not see what's wrong with having a 3drop card do 10 damage with tools to draft and be able to cast that same 3drop card 3-4 times all in one turn by turn 5? 10:1 Ral's Ive faced have easily managed to do this by at least turn 5-6
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Lazystallion#00513
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