Magic Spellslingers
How to report a bug
- Give us the steps to reproduce the bug
- The actual results you’re experiencing
- The expected results of the feature
- Add any relevant screenshots/videos
- If you found a workaround, please add workaround steps.
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737 results found
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Path of the Barbarian
I'm playing as Domri and opponent is Drizzt. He has 3 life left.
I have a creature with 6 attack power and I have completed the Path of the Barbarian so I have the Indomitable Strength active to trigger the 5 damage on attack.
But, the game is coded to let the immobilizing glare my opponent played go off the moment I hit the attack button. The issue here is that I need to declare attacking to trigger Immolating Glare, and therefore Indomitable Strength should have triggered because I attacked.
They both trigger after attacking, yet only one effect went…
1 vote -
Élémental d’eau
Cette créature n’est pas blocable alors qu’il n’y a aucune mention qu’elle est inblocable.
1 vote -
1 vote
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Ebondeath not always treated as a zombie
When die hard died Ebondeath’s coat wasn’t reduced until something else happened to my hand then it was reduced.
1 vote -
Freezing when oppen
Game freezes when oppenet refused to take action after using a spell that caused my creature to go negative. I tested my connection and fond no issie. My guess is the opponent closed the app at a spesfic moment causing the freeze. I eventually closed the app 2 minutes later anf lost for it.
P.s please rebalance some of the exsisting card pools, some colors are overpowered or underpowered.
1 vote -
Temporary Legendary status not reflected after revival through Relentless
So, going against a Drizzt, my opponent played a Watchwolf, eventually made the watchwolf legendary with Drizzt's Herald, and also gave it Relentless with a mystic weapon from a Stoneforge Mystic. When the watchwolf was revived from Relentless, it lost the legendary border, but when it attacked it still triggered Drizzt's hero power panther despite not appearing legendary. I would expect either a) the watchwolf should still appear legendary after revival to show that it is still legendary, or b) the watchwolf attack shouldn't trigger the panther. I've attached a screenshot from my game that shows this state.
1 vote -
1 vote
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can't play
I draw the card but the turn doesn't change and I can't play anything. Time runs out, my turn is over and I can't play.
It has always happened with a Drizzt's deck1 vote -
No Graveyard
I tapped everywhere and found no way to view the graveyard. Since this is important to so many cards I figured this must be an oversight.
I was unable to make informed decisions about cards in hand.
I expected to find a way to see cards in my graveyard since the zone is integral to game play.
If you play the game you will notice that players cannot see their own graveyard or that of their opponent's.
My workaround is avoiding strategies which use the graveyard entirely since I don't want to write down every card I played with paper…
1 vote -
1 vote
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Card glitches
Is regenerate a card where the creature has full heal for the entire game or just one turn? Also previously when you could use the card clone you were not able to use panharmonicon to activate the debut of the creature that was just cloned. Has this changed or are the aforementioned a glitch ?
1 vote -
Card stuck
The game passed turn for no reason while I was dragging a spell out to cast. The spell then got stuck in the middle of the board.
1 vote -
Ashiok Druid Dino No Damage
If an opponent has the 3rd level Druid creature in play, and Ashiok has Nightmares trigger, neither the opponent or the dinosaur take damage from the trigger. Ashiok still gains the life, but no damage occurs.
1 vote -
water elemental casting cost
The Water Elemental from the School of Wizardy should have a higher casting cost. The fact you can get multiple of these through the game and if you bounce one or more back to the hand, they now only cost 2 to get back out is unbalanced.
1 vote -
Autoconcede when timing out
The game should have autoconcede. I accepted a duel with my teammate and unfortunately they were not present since the start of it so i turned it into a test. It took me 6 turns to actually finish my opponent and each time during their turn i had to wait for timer. It should be instant concede if a player doesn't take any actions for 2 or 3 turns in a row.
1 vote -
grudge match
AFter casting Grudge MAtch the game stuck can even perform my attack or anything i lose the match because of this.
1 vote -
Dark Gladiator Ability Bugged
The dark gladiator that has an ability to give -2 attack and -2 defense to an enemy doesn't work ...
It actually gives -1 for attack and -1 for defense
Resolve that this card is useless otherwise1 vote -
Card generation bug
I was playing Jace with Wizard class against Ral with Wizard class. The opponent played Spark of Genius that was created by Extract Fear. He probably got it somehow but Extract Fear cannot possibly draft Spark of Genius from starting Jace deck. Also my land Refreshment Stand generated Lightning Helix. Not Spark of Genius.
1 vote -
Passing turn
You should have an "Are you sure" box if you go to pass turn after doing nothing. If it doesn't register that I tap a creature to attack, and I go to press the attack button with no one selected, it passes turn.
1 vote -
Trap cards are not triggering
Both Grave Disturbance and Pep Talk trap cards are not triggering when their conditions are met. Grave Disturbance is supposed to summon a 2/2 Zombie after opponent attacks, but it doesn't do anything. It just deactivates when it's my turn. Pep Talk is supposed to bring back a friendly creature that just died, but it just deactivates upon my turn, even when the conditions have been met. They've failed to trigger every time, and has never worked for me. I don't have the ability to capture a video of this.
1 vote
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