Morang Fury of Akoum how does it work?
Morang Fury of Akoum 4RR is a sweet but frustrating card!
Drop a land. Trigger the Fury it triggers but no emblem appears??
Cast Zariel Archduke of Avernus and +1 it "creatures you control get +1 +0 and gain haste until the end of turn".
Expect an additional combat phase but NO!
I have cast Vastwood with the Fury and got 3x combat phases!
Evolving wilds is another question mark?
I am going mad probably but this card "Morang Fury of Akoum" is so inconsistent it has become unplayable!
Hello Wizards, can you enlighten me on exactly how the Fury works and what stops you from getting another combat phase.