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Before You Create a New Report


Before you create a new report, please enter the issue in the Issue Title field below to see if your issue has already been reported. It is a good idea to limit this to a few key words, like a card name or specific feature.

Example:  Shivan Dragon (Note: Partial words won’t bring up results, so use Shivan instead of Shiv)

If your issue has been reported already, click the vote button so that we know you've experienced that bug as well. You can also leave a comment if you'd like to add to the conversation about that bug or provide additional information you think might be useful. 

For New Reports


If your bug has NOT been reported, then please update the Issue Title field to represent the problem you encountered.

Example:  Shivan Dragon’s ability doesn’t work

Choose the Category that matches where the problem was.

Use the Describe Your Idea field to describe what happened.  Please use the following format:
  1. Summary of the problem
  2. A list of steps that led to the problem 
  3. The actual result
  4. What you expected or should have happened
Example:  

Shivan Dragon’s firebreathing doesn’t work.  Steps are:

  1. Attack with Shivan Dragon. 
  2. After it is blocked, try to pay 1 R mana to give it +1/+0
  3. Actual: It doesn’t get +1/+0 and stays a 5/5
  4. Expected: It becomes a 6/5
Finally, upload any screenshots or other information you might have that will help us investigate.  If you receive an error message that your attachment did not upload, please check to make sure it is smaller than 50 MB.



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  1. Glimmerpost infinite lifegain triggers

    Whenever a Glimmerpost is played, the life gain trigger happens infinitely. The game gets stuck on the Glimmerpost owner's turn, gaining them infinite life with infinite triggers.

    4 votes

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    1 comment  ·  Cards  ·  Flag idea as inappropriate…  ·  Admin →
  2. Howlpack Piper puts multiple Werewolves into play

    When activating Howlpack Piper to put a Werewolf from hand into play, after the ability resolves, the ability is still shown to be on the stack.
    Priority is given as if the stack was empty.
    Any game action causes the ability to disappear from the stack and the Piper to untap.
    When simply pressing 'OK', however, the game prompts me to put another creature into play.
    I have found that this only occurs with Werewolves, not Wolves.
    Using this, it is possible to put any number of Werewolves from hand into play.
    Testing was done in a 1-player game, so…

    3 votes

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    0 comments  ·  Cards  ·  Flag idea as inappropriate…  ·  Admin →
  3. Supernatural Rescue doesn't have flash

    It still has flash and cost me a match. I would like reimbursement for this event

    3 votes

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    0 comments  ·  Cards  ·  Flag idea as inappropriate…  ·  Admin →
  4. Milikin will not allow undo or cancel casting

    Cast a spell that you do not have enough mana to resolve
    Begin paying the mana cost for the spell, using a Millikin
    Try to cancel casting the spell

    With following the reproduction steps, you will end up in a state where you cannot complete casting the spell and you also cannot cancel casting the spell. The only way to proceed with our match was for me to concede the game.

    10 votes

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    0 comments  ·  Cards  ·  Flag idea as inappropriate…  ·  Admin →
  5. Alrund's Epiphany

    Just ban Alrund's Epiphany. It is sucking the fun out of this game. If I have to play against that card in the next rotation I will just stop playing this game. This is terrible. Something has to be done. I used to have fun playing this game, but not since World's and now everyone plays the same broken win condition of just taking every turn.

    3 votes

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    0 comments  ·  Cards  ·  Flag idea as inappropriate…  ·  Admin →
  6. Wheel of misfortune shows votes

    Wheel shows votes while playing commander

    42 votes

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    2 comments  ·  Cards  ·  Flag idea as inappropriate…  ·  Admin →
  7. Shatterskull Smash BUG - X must be less than 6 or greater than 11 and even

    Hello,

    Shatterskull Smashing is bugged. When targeting 2 creatures X must be less than 6 or greater than 11 and even. When targeting 1 creature you can use an uneven number less than 6.

    66 votes

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    2 comments  ·  Cards  ·  Flag idea as inappropriate…  ·  Admin →
  8. Rem Karolus, Stalwart Slayer + Clear Shot didn't get +1 to damage

    In my first match i had a 3/4 (rem karolus) and casted clear shot at a creature with 4 toughness (opponent controlling). rem should deal damage +1 as it says "if damage is dealt" and clear shot is dealing damage, but that creature only got 3 damage? so the creature should usually get 4 dmg and die, but it didn't happen.

    4 votes

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    0 comments  ·  Cards  ·  Flag idea as inappropriate…  ·  Admin →
  9. Moderation won't allow for Suspend card abilities

    I had Moderation in play, and it wouldn't let me suspend Resurgent Belief after casting my first spell of the turn. It appears that the Moderation counted suspending a card as casting a card, which is incorrect.

    9 votes

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    1 comment  ·  Cards  ·  Flag idea as inappropriate…  ·  Admin →
  10. Binding the old gods, cant search for forest.

    1) Can't target a forest in the deck with Binding the old gods.
    2/3) Binding the old gods; enters the second lore +1/+1 counter which activates the forest search.
    -Get the entire deck, but can't target a forest in the deck and only option is to decline the search.
    4) To be able to target a forest in the deck when searching for one.

    5 votes

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    3 comments  ·  Cards  ·  Flag idea as inappropriate…  ·  Admin →
  11. Dwynen's Elite

    Dwynen's Elite makes a 1/1 Elf Warrior even if there are no other elves on the field. What do i do in this situation do i just not attack or block with the elf token so that i'm not abusing it?

    3 votes

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    0 comments  ·  Cards  ·  Flag idea as inappropriate…  ·  Admin →
  12. fire and Ice is in the wrong booster slot

    I was in MH2 draft. I opened a booster that didn't have MH2 rare, only rare in it was a reprint, Fire and Ice, which should not take a rare slot.

    10 votes

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    0 comments  ·  Cards  ·  Flag idea as inappropriate…  ·  Admin →
  13. Realmwalkers beyond the first do not work if they name a different creature type.

    Only the first Realmwalker works. I have replicated this in a solitaire game.
    1. Playing Elves, play Realmwalker naming Elf.
    2. Play Elves off the top as expected.
    3. Play a second Realmwalker naming Beast.
    4. Can't cast Craterhoof Behemoth off the top.

    20 votes

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    5 comments  ·  Cards  ·  Flag idea as inappropriate…  ·  Admin →
  14. Dream Devourer and MDFC issues

    1) Dream Devourer on the battlefield
    2) Using Dream Devourer's abilty to exile "Tergrid, God of Fear / Tergrid's Lantern" for "fortell"
    3) "Tergrid, God of Fear / Tergrid's Lantern" disappears into exile zone (thus becomes impossible to "foretell")

    All other cards did seem to work normally with Dream Devourer.
    My deck leaned on this synergy and it was the best possible sealed build for me.
    I tried to play "Tergrid, God of Fear / Tergrid's Lantern" twice via Dream Devourer - both times it didn't work and I lost the card, which was my 'bomb',
    After realizing it's bugged,…

    23 votes

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    Open  ·  2 comments  ·  Cards  ·  Flag idea as inappropriate…  ·  Admin →
  15. Sunset revelry does not draw cards when both players are at the same card count before revelry is cast

    Sunset revelry does not draw cards when both players are at the same card count before revelry is cast

    1. Both players have the same amount of cards in hand
    2. A player cast sunset revelry.
    3. The player casting sunset revelry now has 1 less card in their hand and should trigger the draw condition.
    4. Sunset revelry does not draw a card.
    3 votes

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    1 comment  ·  Cards  ·  Flag idea as inappropriate…  ·  Admin →
  16. unbound flourishing

    unbound flourishing seems to be bugged at the moment, every time i go to cast a creature with x in the casting cost it shows that it will be doubled but when it enters the battle field it is not doubled.

    5 votes

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    2 comments  ·  Cards  ·  Flag idea as inappropriate…  ·  Admin →
  17. Skullbriar crashes the game if it dies or is exiled with counters on it

    Skullbriar crashes the game if it dies/is exiled with counters on it.
    1.Skullbriar dies or is exiled with a counter on it.
    Actual: Client crashes or the game replays, fails to fix the problem and replays again ad nauseum
    Expected 1: Skullbriar is put in the appropriate zone with it's counters on it.
    Expected 2:Skullbriar gives the option to move to the command zone instead, also with it's counters still on it.
    This bug occurs regardless of whether Skullbriar is a commander.
    I have tested both +1/+1 counters and hexproof counters, both cause the issue.

    17 votes

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    Open  ·  6 comments  ·  Cards  ·  Flag idea as inappropriate…  ·  Admin →
  18. Harmonic Prodigy+Exalted bug.

    Harmonic Prodigy does not double 'Exalted' trigger on Ignoble Hierarch. The rules define Exalted as a triggered ability, and Hierarch is a shaman, so it should trigger twice when Harmonic Prodigy is in play.

    10 votes

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    0 comments  ·  Cards  ·  Flag idea as inappropriate…  ·  Admin →
  19. Approach of the Second Sun triggers infinity times witch Omniscience in table

    i cast approach with the Omniscience and the life gain trigged infinitly and i lost for time

    4 votes

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    0 comments  ·  Cards  ·  Flag idea as inappropriate…  ·  Admin →
  20. Game restart and bugged out after Sylvan Library draw

    My opponent used the triggered ability from Sylvan Library after which the game restarted and then afterwards, neither user received priority outside of cleanup.

    11 votes

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    1 comment  ·  Cards  ·  Flag idea as inappropriate…  ·  Admin →
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