Rezzahan#77802
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1 vote
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1 vote
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Rezzahan#77802
commented
Lands are usually colorless. Excceptions are extremely rare and far between. All basic lands are colorless, so of course Aurora Awakener does not consider them. Give one a color , then it will.
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1 vote
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Rezzahan#77802
commented
Most likely a damage increasing effect. Red has quite the number of creatures and enchantments that do that.
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1 vote
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Rezzahan#77802
commented
Alright, I think I figured out the issue. The mana is restricted, probably comming the Cavern of Souls, so it cannot be used on spells without the chosen creature type.
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Rezzahan#77802
commented
You could not legally cast anything on your opponent's turn, because of their Voice of Victory. Learn to read your opponent's cards before complaining about non-bugs.
Also, that is red mana, not Mountains. Mountains are lands. Mana is the energy you get from those lands (and other sources) to pay for spells and abilities. Mana is stored in the mana pool, which has no physical representation, it is just the sum of all the mana you have produced somehow but not spent and not lost due to steps/phases ending. (These are absolute basics of game play, how are you even competing in ranked matches without knowing those?)
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1 vote
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Rezzahan#77802
commented
Were you actually unable to target the saga, or did it just not remove counters? If the later, you probably selected 0 counters. You have to click on the presented counters (multiple times if there are more than one of the type you want to remove) to select them, otherwise you select 0 counters.
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1 vote
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Rezzahan#77802
commented
I did so, for 750 games. I went first about 50% of the time. Your personal feelings and biased memory is not enough. Do actually track this for some couple hundred games, and you will see, that your feelings and memory are wrong.
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1 vote
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Rezzahan#77802
commented
Only damage can be noncombat damage. Giving a creature-X/-X is not damage, giving it -1/-1 counters is not damage, therefore it is not noncombat damage.
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1 vote
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Rezzahan#77802
commented
Damage does not reduce toughness. Arena merely shows a reduced value in that spot (and claw marks to indicate that this is from damage), but the toughness remains unchanged. You cannot combine damage and -X/-X effects to kill an indestructible creture. You have to use enough -X/-X to bring down the toughness all the way down to 0 or less. Damage doesn't help here at all. Doing half and half results in a slightly les tough indestructible creature with lethal damage marked, and it survives.
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2 votes
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Rezzahan#77802
commented
A token created with the Cloning of Shredder is a copy of some card. A copy aquires ALL copiable values, execpt those that are explicitly exempt or overwritten. That includes mana cost. The token had a mana value of 3 or greater and was not a legal target for Seam Rip's trigger.
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1 vote
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Rezzahan#77802
commented
No. Nothing is missing, you did not lose out. You have to revise your undestanding (or rather lack thereof) of the reward system. Rewards are given when an event is completed, and the reward is whatever is listed for the point you reached. You do not get rewards for every step. This goes for any event as well as ranks on the ladder.
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1 vote
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Rezzahan#77802
commented
If you have played the Soulstone Santuary that turn, then animating it made it a creature, affected by summoning sickness.
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1 vote
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Rezzahan#77802
commented
Because Sludge Monster puts one counter on the targeted creature. And Vorinclex, Monstrous Raider halves all counters you place on things, rounding down if nessessary. So 1 counter becomes no counter. And thus Vorinclex and all other creatures your opponent has without ***** counters already are not affected. Because you cannot put single counters on them.
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2 votes
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Rezzahan#77802
commented
Your are running the bad and obsolete card distribution of 20/20/20? And complain about mana problems? Dude, the problem is that atiquated deck building philosophy of yours. It has been bad since 20+ years ago, most likely has always been bad, but people didn't know better. Long since the player base figuered out, that 40% lands is much better, and successful decks today run even more. In paper Magic. Because the lands are needed, and you cannot wait several turns to draw the third or fourth one.
If you never had an issue with the 20/20/20 split in paper, that's due to poor shuffling on your part, and maybe facing similarly badly built decks.
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2 votes
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Rezzahan#77802
commented
"When it deals combat damage draw cards equal to the number of permanents your control of that color. "
That is NOT what Mondo Gecko's ability says. It ACTUALLY says:
"Whenever Mondo Gecko deals combat damage to a player, draw a card for each color among permanents you control."
It counts colors among permanents the player controls, not the number of permanents of a particular color. So everything worked as it should have.
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1 vote
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Rezzahan#77802
commented
And there are no additional search settings like only TMNT cards? (It is not a TMNT card).
(Just trying to figure out what might be wrong. I'm believing that you do not find the card.)
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Rezzahan#77802
commented
Are you looking outside of Standard? Because it's not legal in Standard.
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Rezzahan#77802
commented
It's probably due to that "o" in "Bo". Try searching for Shadowspear, then it should show up as an alternate.
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1 vote
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Rezzahan#77802
commented
Then I strongly suggest you do some statistics. Record your games (a few hundred should suffice) and how many are 2 or less lands, and how many are 3+ lands. Then you'll see that you are vastly exaggarating, due to your biased memory only recollecting the games that don't work out well, while ignoring all the ones that are. Due to the sheer amount of games played on Arena, outliers WILL happen frequently. Your paper Magic experience has nothing on the number of games played on the platform.
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1 vote
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Rezzahan#77802
commented
They probably had a Nowhere to Run on the field, and thus could ignore the ward cost.
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shuffler
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354 votesAn error occurred while saving the comment
Rezzahan#77802
commented
Your 0.94% is the probability of the FIRST 5 cards being lands. Nowhere did you address the 5-land streak being anywhere else than at the very beginning. The particular 5-land streak has 36 possible locations within the deck, so the probability is 36*0,94=33,84%. Higher actually, since the remaining lands can also form additional 5-land streaks.
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Rezzahan#77802
commented
Doubling Season not affecting the loylaty abilities of planeswalkers is not a bug, it's how the card is worded. Activating a plus loyalty ability adds counters as a acost, not as an effect, and thus DS does not apply. You do not know the rules as well as you think you do, apparently.
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2 votes
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Rezzahan#77802
commented
Learn basic math. First gets half the library, second gets half of the remaining library, third gets half of that, fourth half of that again. Yes, huge chunks of your deck are gone, but those cards cannot mill you out by themselves. And since you are usually only seeing a small portion of your deck in any given game (a third is already a long game), these cards do not do anything. The milled cards may just as well come from the bottom, or randomly from within the deck.
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1 vote
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Rezzahan#77802
commented
And it DID get the comander form the command zone, and put it into the hand. What you are missing is, that Lumra becomes a 0/0 due to there being no lands on the field, thus dying, and going to the comnand zone, BEFORE the Beacon's ability resolves.
Copies of permanent spells become tokens when they resolve. But those tokens are not created. Token doublers only look for tokens created with the "create token" game action.