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Rezzahan#77802

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  1. 1 vote

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    Rezzahan#77802 commented  · 

    That is literally what the cards says it does. How is that a bug?

  2. 2 votes

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    Rezzahan#77802 commented  · 

    Arena has a token limit per player of 250. You can't have more tokens than that at a time.

  3. 5 votes

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    Rezzahan#77802 supported this idea  · 
  4. 1 vote

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    Rezzahan#77802 commented  · 

    Crystal Barricade is an ARTIFACT, and therefore Make your Move CAN target and destroy it.

  5. 1 vote

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    Rezzahan#77802 commented  · 

    400.8. If an object in the exile zone is exiled, it doesn’t change zones, but it becomes a new object that
    has just been exiled.

    And due to this, the commander can be moved to the command zone.

  6. 1 vote

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    Rezzahan#77802 commented  · 

    Was there something, thast prevented you from putting a counter on it? Like Vorinclex, Monstrous Raider or Solemnity?

  7. 1 vote

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    Rezzahan#77802 commented  · 

    Can't say anything about the first problem without a screenshot.

    The second issue, however, was handled correctly by Arena. Flare makes it so your life total can't change, it does NOT prevent damage. You did take damage, the damage just didn't change your life total due to Flare. And since damage was dealt, the trigger went off.

  8. 1 vote

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    Rezzahan#77802 commented  · 

    First scenario, you have to use Full Control to respond to your own spells and abilities. Otherwise Arena uses the tournament shortcut of passing priority after you put something on the stack. Like in a tournament you have to specifically state that you are holding priority. Full Control is the mechanism to do that on Arena.

    Second scenario, there was most likely a Nowhere to Run on your opponent's side, which makes hexproof useless.

  9. 2 votes

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    Rezzahan#77802 commented  · 

    @Zulokin
    I'm not calling you dumb, no. If I came about that way, I apologize, it was not my intention.

    However, many posts here go on ranting about bugs, with added sceenshots, where one can clearly see the reason things did not work out as the player intended. While stating that they looked at everthing and did not miss anything. It is easy to miss an effect or ability, when it almost never has any game relevance.

    There have also been posts, with sceenshots, where things are clearly bugged. Combat is fundamental to the game, and Arena handles it very well. A bug in something this basic is simply less likely than the player missing something, in my experience. And without a screenshot or log file there is nothing to go of of to even attempt to fix the bug, if there is one.

    @Apersundae
    The attacker in the case here has trample and was blocked only by a single creature. With nothing else involved, the attacker kills the blocker in the first strike combat damage step, and gets to trample over the now nonexisting blocker in the second combat damage step.

    Double strike, like first strike, creates a second combat damage step, and like first strike governs which creatures get to deal combat damage during the two combat damage steps. No card can overwrite this.

    Once blocked an attacker stays blocked until it is removed from combat or the combat phase ends, whichever comes first. If the attacker has nothing left to assign combat damage to, it assigns no combat damage. Trample allows the attacker to assign combat damage to the player/planeswalker/battle it attacked, if all blockers have been assigned lethal damage. If no blocker remains to assign damage to, all combat damage must be assigned to that player/planeswalker/battle. After combat damage has been assigned all of it is dealt as a single event. Trample only ever applies in the combat damage step's turn based action of assigning combat damage, it simply changes how combat damage can be assigned. There is no before or after. There is no targeting involved in blocking or assigning/dealing combat damage.

    Combat ends after the end of combat step, which comes after the combat damage step. Arena usually skips that step, but you can set a stop to that point in Arena while in the combat phase.

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    Rezzahan#77802 commented  · 

    With only those things involved, yes. However, since that is seemingly not what transpired, there were most likely other effects involved, like damage prevention, or the defender also having first strike/double strike, for example.

  10. 1 vote

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    Rezzahan#77802 commented  · 

    That is how the rules work. Just because the permanent changes type does not make it exempt from the freezing effect affecting it. It was a legal target when the ability resolved, and so is subjected to its effect for the remainder of the stated duration, which in this case is "for as long as you control Spider-Woman".

  11. 2 votes

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    Rezzahan#77802 commented  · 

    Annihilator is an attack trigger, it cannot go of of casting a spell. So whatever spell you've cast, it may have had a cast trigger, but that is not Annihilator. Of course, you did not mention WHICH card you are refering to, which makes analyzing and finding the problem almost impossible. Usually though, the problem is the player not understanding the rules or the cards they play.

  12. 1 vote

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    Rezzahan#77802 commented  · 

    The targeting for the connive is also done when casting the spell. You most likely skipped the instruction to target the creature to connive, thus choosing zero creatures to do so.

  13. 1 vote

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    Rezzahan#77802 commented  · 

    The targeting is not done by a spell. It's an ETB TRIGGER that targets the creature, which is not protected against that kind of thing.

  14. 1 vote

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    Rezzahan#77802 commented  · 

    Draconic Fealty targets a player. If you are not allowed to target the opponent, like if they have hexproof or protection for example, then Arena does not let you, which is correct. You can't pick illegal targets.

  15. 1 vote

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    Rezzahan#77802 commented  · 

    Well, if your opponent had Soul-Scar Mage, that damage would have been replaced with the same amount of -1/-1 counters.

  16. 1 vote

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    Rezzahan#77802 commented  · 

    Your opponent most likely had an effect on the field that stops damage prevention. Protection prevents damage from sources with the stated quality, or all sources in the case of protection from everything. Unless it can't. Considering the cards mentioned, the most likely culprits are either Frenzied Baloth, or Questing Beast.

  17. 1 vote

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    Rezzahan#77802 commented  · 

    Then you are misinformed. If a replacement effect replaces the event of going to the graveyard then the creature doesn't die. However, TOKENS are not affected by Leyline of the Void, only cards. In short, your cat did not die, because it was a card and went to exile instead of the graveyard.

    700.4. The term dies means “is put into a graveyard from the battlefield.”

  18. 1 vote

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    Rezzahan#77802 commented  · 

    Sagas use lore counters. Doc Samson doubles counters. Ergo, double lore counters, and two chapters.

  19. 1 vote

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    Rezzahan#77802 commented  · 

    But no source for COLORLESS mana. Not generic, specifically colorless, mana of no color. Without that, you cannot power up Thanos.

  20. 2 votes

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    Rezzahan#77802 commented  · 

    Whenever there is a damage prevention effect online affecting combat damage, the player must assign combat damage manually. By using the arrows above and below each creature/player/planeswalker that the creature can assign combat damage to. The assigned total has to match the creature's power exactly. And you have to assign lethal damage to all blockers before you can trample over. (Damage prevention does not change this. You can assign the minimun lethal damage to such a protected creature, and that's fine, the creature will just not receive all that damage.)

    The important bit here is, there are arrows above and below the creatures/players/planeswalkers. The one you can use right now are white, the ones you cannot use right now are greyed out (can't assign negative damage, so the reducing arrows are not available while 0 combat damage is assigned to that creature/player/planeswalker, can't trample over unless lethal to all blockers has been assigned).