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Grif#59352

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  1. 8 votes

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  2. 1,244 votes

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  3. 11 votes

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  4. 581 votes

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  5. 4,647 votes

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    Grif#59352 supported this idea  · 
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    Grif#59352 commented  · 

    Same black screen on home page problem.

    The end of the Player.log file has the following crash report:

    END home page notification flow
    The referenced script (Unknown) on this Behaviour is missing!
    (Filename: Line: 199)

    The referenced script on this Behaviour (Game Object '<null>') is missing!
    (Filename: Line: 334)

    Uploading Crash Report
    NullReferenceException: Object reference not set to an instance of an object
    at AssetLookupTree.Payloads.Prefab.PrefabPayloadUtils.GetPrefabPath[TPayload,TPrefab] (AssetLookupTree.AssetLookupSystem assets) [0x00000] in <6f382d106a6d4808a12325c2aaeb97a9>:0
    at EmoteUtils.GetEmoteLocalizationData (UnityEngine.GameObject trackingGameObject) [0x0000d] in <6f382d106a6d4808a12325c2aaeb97a9>:0
    at EmoteUtils.GetFrontSideShortKey (System.String emoteId, UnityEngine.GameObject trackingGameObject) [0x00000] in <6f382d106a6d4808a12325c2aaeb97a9>:0
    at NotificationPopup.SetPopup3DObject (RewardDisplayData displayData) [0x00073] in <6f382d106a6d4808a12325c2aaeb97a9>:0
    at ObjectiveBubble.SetReward (RewardDisplayData reward) [0x0022c] in <6f382d106a6d4808a12325c2aaeb97a9>:0
    at ContentControllerObjectives.CreateProgressionBubble (ProgressionTrackLevel level, System.Int32 tier, System.String trackName) [0x00110] in <6f382d106a6d4808a12325c2aaeb97a9>:0
    at ContentControllerObjectives.ShowQuestBar (System.Collections.Generic.List`1[T] quests, System.Collections.Generic.List`1[T] questRewards, RewardDisplayData dailyReward, RewardDisplayData weeklyReward, System.Int32 dailyWins, System.Int32 curDailyGoal, System.Int32 weeklyWins, System.Int32 curWeeklyGoal, System.Boolean doUpdateBarAnimation, System.Int32 numWinsInMatch, System.Boolean dailyWeeklyWinsEnabled) [0x001af] in <6f382d106a6d4808a12325c2aaeb97a9>:0
    at HomePageContentController.ShowQuestBar (System.Collections.Generic.List`1[T] quests, System.Boolean isReturningFromGame) [0x001ed] in <6f382d106a6d4808a12325c2aaeb97a9>:0
    at HomePageContentController.OnFinishOpen () [0x00057] in <6f382d106a6d4808a12325c2aaeb97a9>:0
    at NavContentController.FinishOpen () [0x0000e] in <6f382d106a6d4808a12325c2aaeb97a9>:0
    at SceneLoader+<Coroutine_EnterScreen>d__73.MoveNext () [0x000ef] in <6f382d106a6d4808a12325c2aaeb97a9>:0
    at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4a24a4d00a4a4c199fb9b7176a22a2d7>:0

    (Filename: <6f382d106a6d4808a12325c2aaeb97a9> Line: 0)

  6. 57 votes

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    Grif#59352 supported this idea  · 
  7. 272 votes

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    Grif#59352 commented  · 

    I'm on latest Windows 10, have 8GB main RAM and 2GB VRAM using the NVIDIA GeForce GTX 850M to run MTGA. All drivers have been updated and am using Fibre Broadband so have fast internet connection. There are times in-game when looking through the library, or during long games when the performance of MTGA drops dramatically, the FPS becomes low and the game feels sluggish. I've included my DxDiag file.

    Grif#59352 supported this idea  · 
  8. 83 votes

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