SwiftKitten#06539

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  1. 14 votes

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    SwiftKitten#06539 commented  · 

    i killed a creature with a burn spell in main phase 1.. no other damage had been delt that turn... and my scythe still took their creature plz fix.. also plx fix godsend i reported that 4 years ago...

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  2. 1 vote

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    SwiftKitten#06539 commented  · 

    ( game and match are in pic)

    basially i had "wojek embermage" on the field equipped with a "basilisk collar"
    i was at 2 life
    enemy has a "tectonic giant" and a "calamity bearer"

    they attack with "tectonic giant" this puts the 3 damage to be attack trigger on the stack

    in response.. i target "calamity bearer" with wojek embermage
    dealing 1 lifelife deathtough damage to all red creatures. wiping the board (and gaining 3 life) this brought me to 5 life

    then 3 damage from the tectonic gaint trigger then resolves and it should deal 3 damage to me.. bringing me back down to 2 life,
    but what actaully happened was it dealt 6 damage as if calamity bearer was still on the battle feild.. even though at the time that ability resolves calamity bearer was already in the graveyard and should no longer be doubling the damage from 3 to 6 of tectonic giant's ability.

    result was i lost the game.

    ( i mean granted i should have pinged him before attackers were declared in the first place as they would have never let the trigger go on the stack in the first place, but... this interaction is still wrong)

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    SwiftKitten#06539 commented  · 

    ( game and match are in pic)

    basially i had "wojek embermage" on the field equipped with a "basilisk collar"
    i was at 2 life
    enemy has a "tectonic giant" and a "calamity bearer"

    they attack with "tectonic giant" this puts the 3 damage to be attack trigger on the stack

    in response.. i target "calamity bearer" with wojek embermage
    dealing 1 lifelife deathtough damage to all red creatures. wiping the board (and gaining 3 life) this brought me to 5 life

    then 3 damage from the tectonic gaint trigger then resolves and it should deal 3 damage to me.. bringing me back down to 2 life,
    but what actaully happened was it dealt 6 damage as if calamity bearer was still on the battle feild.. even though at the time that ability resolves calamity bearer was already in the graveyard and should no longer be doubling the damage from 3 to 6 of tectonic giant's ability.

    result was i lost the game.

    ( i mean granted i should have pinged him before attackers were declared in the first place as they would have never let the trigger go on the stack in the first place, but... this interaction is still wrong)

  4. 1 vote

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  6. 7 votes

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    SwiftKitten#06539 commented  · 

    i mean this still hasn't been fixed... the shuffler is still trash. i mean i know your going to ignore this forever but. its quite annoying. we all play magic we all KNOW what a "Random" shuffle is like. i have seen countless other shuffelers work, in DOTP.
    idk if your "shuffler" for w/e reason has some code be optimized for a "60 card deck". but it should at least check itself that if there aren't 2 between 2-5 lands in your starting hand and it does that multiple times in a row? or you draw groups of 4+ lands and then an enchant then 3 more lands after starting with 6 lands.. i mean.. im sorry if you shuffler CANT shuffle properly then at least game some sort of "check" that triggers a "reshuffle" until it looks at least something resembling a proper shuffle.

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    SwiftKitten#06539 commented  · 

    no we don't need "troubleshooting advise" you need to do your job. we have described the issue. the issue is your code. i am going out of my way to describe an issue here. giving you tons of detail. and you come up with some "oh its your end" issue. i have privated beta tested 2 games and public beta tested 5 games and i have not once come across a dev response as insulting as what you have been giving. if you cant do your job and troubleshoot this stuff properly. then i suggest you guy hire someone who has at least a basic understanding of how code works. As well is what is client based and what is server based. and what the code for each controls.

    as well as consider the following.
    if i had way to break my randomizer client side, i could abuse that to completely rig all my draws.
    and your suggesting the issue is "my end"

    if you do HONESTLY BELIEVE thats the case then there is EVEN MORE REASON YOU SHOULD LOOK INTO IT

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    SwiftKitten#06539 commented  · 

    i mean at this point i have gotten used to it, but it honestly should be addressed. i dont know how the mtgo shuffler is programmed, but it really does not seem to make it randomized

    u can see it in just a fun match i was having with a friend event 228649299
    two games.. in a row.. where i was unable to get a third land.. and we went playing like fast or anything... i draw effectively went through 18 cards before i was able to get a third land.. in a deck with 1/3rd land...( 7 card in hand, 2 lands, drawing 9 more and scrying 2 putting both on bottom of library) before i drew my thrid land... which of course by this it was hilariously late.

    i mean this really shouldn't be happening ever.. let alone 2 games in a row.. the likely hood of it happening as OFTEN as it does completely flies in the face of probability. u can even do testing with deck with 1/2 land and u still get these weird scenarios. I'm not saying it this "can't happen" I'm saying that its not statistically possible for this to happen even remotely as often as it does if the shuffler properly randomized... i mean i don't play in tournaments.. i play for fun. and for the longest time i haven't even bothered to post this because well i doubt its ever going to get fixed. but if im going to trust me draws to rng.. i would at least like them to be random..

    to put this in perspective... i have used the exact same deck... online... and shuffled my irl version by hand... and in mtgo.. i get mana screwed so many more times online its ludicrous to even consider its not the shuffler.

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  7. 15 votes

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    SwiftKitten#06539 commented  · 

    i can confirm today, i used abrade on my opponents creature, ( while he was at 4 life) he targeted his land and used faith's shield, choosing red, he permanents did not get pro red, and his creature died, i attacked with red creatures and he took no damage form them so he the player clearly still got pro red, but his permanents did not. my abrade should have fizzeled. i mean i would have won anyways.. but it it still feels bad to have that play a part

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  8. 8 votes

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  9. 6 votes

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  10. 5 votes

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    SwiftKitten#06539 commented  · 

    same issue, i casted "blasphemous act" with my hushbringer on the feild, and they still got to draw from thier runed servitor

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  11. 1 vote

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    SwiftKitten#06539 commented  · 

    not only does this still happen, but even flat out "leaving" causes this bug. even if its not from inactivity.. i was forced to keep a 1 land hand in an ffa becuase i never got to mulligan. again... there is NOTHING MY END that could cause this.

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    SwiftKitten#06539 commented  · 

    seems to be fixed, i'll do some more testing first though
    edit 6/9/2020: nope... still happens

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    SwiftKitten#06539 commented  · 

    ... no i don't its your code.. it is very easy to reproduce as it happens every single time.
    1. create a 4 player ffa game.
    2 the game rolls the dice and choose a player to go first
    3. people decide in order whether or not to keep their hand...
    4. one of the players leaves
    5. the game starts

    the option for players to mulligan is removed when the player quit.
    and it also skips the first player's main phases and combat phases, force a discard with 8 cards

    its happens EVERY TIME
    and its REALLY annoying because u have the "join game" button which randomly throws people into a game... and if they are the last person in ffa it auto starts the game when the 4th player joins. and then they don't generally want ffa and they leave.

    this has nothing to do with "technical troubleshooting" you have an issue with your code in Free for all.

    even doing the bare minimum... not even pulling up the event... just looking at the screenshot u could see the log. and no other players "decided to keep their hands, and that it forced a al players to skip the mulligan option. nileek was forced to keep a terrible hand. and i was forced to discard a card

    the is no way an issue MY end could force opponents to keep a bad hand.. the mere fact that you are even suggesting this is a "troubleshooting issue" mean you didn't even make the base about of effort.
    i gave u step to reproduce. i provided a screenshot with the math and event number and the issue being clearly shown in log... i expect u to do your job now. and not try to give me some BS.

    not only did u not attempt to reproduce it...
    not only did u not view the replay
    not only did u not view the screenshot
    YOU DIDN'T EVEN READ MY POST

    THAT'S PRETTY BAD CUSTOMER SERVICE.

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    SwiftKitten#06539 commented  · 

    update it doesn't need to be from inactivity. they just need to leave, it also forced the person who would have played turn 1 to skip their turn and discard a card as they "drew" but had no main phases

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    SwiftKitten#06539 commented  · 

    very simple step to reproduce,,
    1. have 3 or 4 players join an ffa game.
    2. have 1st 2nd or third player in terms of rturn rotation wait 4 min to disconnect.
    3. all remaining players wont have an option to mulligan or keep, as game starts immediately upon the players disconnect

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  12. 2 votes

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    SwiftKitten#06539 commented  · 

    issue still here happens every time. everything works properly except it wont prevent them from casting the exiled spell.

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    SwiftKitten#06539 commented  · 

    another game u can check out is this one, its pretty apparent.
    I'm also reporting this guy, but I'll do that the other way.. this is just for the game

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    SwiftKitten#06539 commented  · 

    all in the same game :) thats why i choose that game.. although the godsend not preventing the cast is easy enough to reproduce in literally any game. i could have listed like 100+ games over the 4 years with that one in it.

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    SwiftKitten#06539 commented  · 

    i also belive there was a bug right before my freind condeeded when it it didnt allow me to stop fort a responce to Qasali Pridemage targeting my godsend, when i was fully untapped and had heroic intervention on my hand. (unless somehow auto yeilding to exhalted effect made me yeild to the sac effect?

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    SwiftKitten#06539 commented  · 

    yes i do!!! u can see both bugs in game 709530952
    also the godsend bug has been there for well over 2 years and this is my 4th time reporting it XD

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    SwiftKitten#06539 commented  · 

    i just found a new bug with godsend as well, if the exile part is on the stack because the blocked the creature or i am blocking them, and they they removed my creature (like with path to exile) i am no longer allowed to choose the blocking creature.
    this shouldn't fizzle because its not a "target" effect and therefore shouldn't check for legality upon resolution just upon entering the stack? right?

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  13. 1 vote

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  14. 31 votes

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    SwiftKitten#06539 commented  · 

    can confirm i had this issue as well... it says "pay 0" with the mana symbol zero, when asking to bring to back, and not "pay 3 life". if u accept pay "0" then they don't get it back... which makes the card completely worthless game is in screenshot

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  15. 1 vote

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    SwiftKitten#06539 commented  · 

    i thought these were both fixed.. but for some reason summoner's egg stopped working, when they took it with agent of treachery

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    SwiftKitten#06539 commented  · 

    TY for the fix!!!! i just noticed it yesterday!!!!

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  16. 1 vote

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    SwiftKitten#06539 commented  · 

    i tested it today and its fixed. so TY! :)

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  17. 2 votes

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    SwiftKitten#06539 commented  · 

    not quite the same thing but when i attacked with lord of the void (newer version of same deck)
    it also triggered another replay loop. on that note i have also seen this type of "replay loop" happen a few months back when i had 1v1 when i had a celestial mantle playing with a freind and i just gains tons of like and at around 6k life it triggered a loop.

    im guessing this "replay loop" is triggered as some sort of troubleshooting thing when the game faisl in an attempt to do something

    in the most recent game however, (one one in the screenshot) i had a platinum angel under the summoners egg, and i was attack with lord of the void, and that somehow what triggered the replay loop. i also had endless whispers on the field. and another oppont had control of somthing under an older egg i gave them via enless whipers when i scaed it to visera seer.

    i haven't tried to reproduce it. but this deck (attached) has already triggered 3 crashes. ( 2 from the immortal coil, platinum angel softlock, and 1 today from this attacking with lord of the void, so yeah..) if i can narrow this down anymore i'll provide an update all times this was in an FFA format

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  18. 2 votes

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