Suggestions
-The combat tutorial could be vastly improved by making it more understandable / less frustrating. The instructions being placed at the bottom of the screen and occasionally disappearing was very annoying. Additionally, during the tutorial section where you need to use your "ultimate" ability, the cooldown should be greatly reduced. Otherwise, if you activated the ultimate earlier, you had to wait for a minute or two before it could recharge and you could proceed.
-Directional combat needs work. For example, if the camera is aiming at a creature but the character model is slightly facing away, the character will not swing where the camera is aimed but rather at empty space, and the attack will miss.
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Sergio Marquina#79009
commented
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