Damage Hitbox Issues
Two of us have been playing Dark Alliance for several days now and are noticing the same problem that is happing FAR too often and is really starting to impact the ability to have fun with the game.
Mystery Damage and Bad Hit Box Detection
1 - Trap Hitboxes - The game shows an aura where trap damage will happen, however we are getting out of the area shown before trap detonates and STILL take the damage. Even with good ping rates it is like the server and client side do not communicate properly.
2 - Enemies hitting from 30 feet away. We have had many instances of damage and death from enemies that are hitting with weapons from 3 times the length of the weapon away. Sometimes we dodge clear but still take the damage anyway, othertimes we watch them attack from distance and take the damage. Lastely we have times we take damage and THEN see the attack animation begin.... all of this is VERY unfair and feels much like the same client/server side issues again...
These both need to be addressed badly. This alone will go a long way to making the game feel responsive and fun again. There is nothing more frustrating than an action game where players inputs are meaningless.