Accessibility
I'm a visually impaired gamer & streamer and have several suggestions with accessibility options to open Dark Alliance up to a wider audience.
TEXT
Text size, color, and background adjustment is needed. I cannot read the objectives for each mission unless I use a magnifying glass and put my face right up to the screen. The text isn't even recommended for people with normal vision. Adjusting sizes, colors, and allowing for backgrounds would be helpful in both the game and menus.
Also, I can't read my stats after each mission.
MAGNIFYING STATS
It would be great to see armor stats of a piece I hover over enlarged (The Outer Worlds, Assassin's Creed, and Immortals Fenyx Rising are great examples)
SUBTITLES
First - text size is terrible and needs to be enlarged or offer size. Second - and this is important for visual and hearing impaired gamers - differentiating between characters who are speaking by using color assignments.
ENEMY ATTACK NOTIFICATIONS
Creating an icon that indicates I'm about to get hit would be very helpful. Great examples include Miles Morales, Batman Arkham series, and the archers in GoT Legends.
KEYBOARD ASSIGNING
Being able to assign controls is really helpful for those with motion impairment and should be considered.
RETICLE CUSTOMIZATION WHEN AIMING
I'm playing as Cattie and would appreciate options for the reticle (but it would apply to all characters). Adjusting size, color, and style would be helpful.
I realize some of these are a lot of work, but if your team could at least start with text size that would open the game up to more people.
-
NomadicMind#13981 commented
For the enemy attacks, there are small triangles surrounding your character's waist-ish area pointing at various enemies. White is not yet attacking, yellow they are targeting and getting ready to attack, and red means attack is incoming and close enough to hit/archer fire. I found it hard to find, but it is there. Also it seem like sometimes it points at the AoE for archer fire on the ground so it might be pointing at the danger area itself letting you know what to roll away from.
-
vetlet#15397 commented
THIS! I was wondering what the heck I was supposed to be doing, as didn't even realise there was test on the screen with objectives.