Braindead Developers
PS4/PS5
With friends and Alone
Drizzt
I feel like the developers are very out of touch with their players. Nobody and I mean nobody asked you to make the enemies even stronger while nerfing the players. We asked for a more responsive AI which it is now but in a bad way. Unfortunately now this just magnifies the game breaking issues of mobs teleporting, un-telegraphed one shot moves. Mobs like the Vebeergs chaining multiple red moves and or changing their move mid animation now all just happen more frequently.
Cultists are consistently bugged in that they now charge you and and are able to do a 90 degree course correction when you dodge them hitting you anyways. In addition the hit box for said charges by the exploding cultist are just flat out broken.
Also, the backstab animation on cultist is clearly broken you can not get into a position for the R1 to appear before it goes away (much quicker then other mobs btw)
Giants not telegraphing their hits or the hit box for example downing me when he is charging the opposite direction which his axe slide still hitting me and one shot killing me even though I was out of combat range and BEHIND HIM.
PS4/PS5 gameplay is still not fixed and this one really sucks. I sure hope you plan on offering a way to port your PS4 saves to PS5 when this is finally fixed as I'm basically forced to play the ps4 version to get groups.
Even though I don't feel ANYONE asked for you to make the mobs harder and more tedious to kill endgame farming you did, which would be fine IF you actually fixed any of the other parts of the game that are causing people to just randomly die for no reason.
Lastly loot is still an issue, so you've made the game harder and more tedious congratulations but in addition you've done nothing to change the loot pools to reward the harder gameplay? WTH? We should not be getting commons on bosses when doing all the loot upgrades, not dying to the broken one shot mechanics of this game.
While this game has been severely broken since day one of release, it was still fun to play. Now it's just tedious and the reward for completing the levels on the hardest difficulty is just not there. What was the idea behind this?
Why is the priority to nerf the players over fixing the NUMEROUS bugs in the game. Fix the bugs then lets talk about game balance!!!