Maximum Stamina and Usage
PC Steam
Multiplayer Online
All characters
You may have "fixed" the stamina usage issues for characters across the board but you missed a lot of detail in doing so.
I've tried all characters' stamina usage, mainly Drizz and catti since they are both my geared up characters. For online multiplayer the stamina consumption seems way off and depletes way faster than in offline single player. There should be no reason for this to happen since the gear and build are exactly the same for offline and online.
The stamina bar seems very inconsistent with offline and online play. Please fix it!
In addition, after starting a dungeon (while in it) and upon completion of any dungeon and coming back to camp, the Stamina bar depletes faster than it was before starting the dungeon. It becomes inconsistent compared to when a fresh new lobby was just made. This applies to both offline and online multiplayer. And of course in multiplayer it's worst, after completing a dungeon your character's stamina bar depletes way faster, like two or three times faster than in offline play.
Whether it be by dodging, attacking, or using skills that use a certain amount of stamina and any action that consumes stamina.
As I mentioned, stamina usage should be consistent all throughout the whole time/session of the lobby, during and after a dungeon, new lobby or whatsoever as it was during the start of a fresh new offline lobby. Whether it be online or offline, single player or multiplayer : Stamina consumption should be consistent in any circumstance.
To test this : Try starting up an offline lobby single player and do a dungeon.
Notice your stamina consumption before you start the dungeon and during the run and after you finish it. Your stamina consumption isn't the same as it was. It depletes faster during the dungeon and after finishing it.
Same thing goes for online play, Public or friends only or invite only session. At the start of an online session, notice your stamina bar already depletes faster than it was in offline mode. During and after you finish a dungeon it will deplete even faster after going back to camp.
Therefore, the assumed correct amount of maximum stamina and consumption is during the start of a fresh new offline lobby (single player).
And every session/lobby other than this will have an incorrect stamina usage calculation ;
Online lobbies
Multiplayer
During a dungeon offline/online
After a dungeon completion offline/online
All these circumstances have an error in character's stamina usage. Its almost as if the maximum amount of stamina and reductions to stamina consumption fail to calculate the correct values during and after such circumstance happen.
Please fix this ASAP!
Suggestion : Add HP and Stamina numeric values as indicators to accurately identify and calculate character's HP and Stamina pool. It could be added within the HP and Stamina bar UI similar to many MMORPG games.
Sample image attached
Edited : Added more info about this bug