Need to revamp loot if the recent patch is the direction the game is headed
I've enjoyed my time spent in dark alliance thus far. I play solo and also with a group of friends at times. Loot grinding games are some of my favorite games. However, they are only good when the reward is worth the effort. Before the latest patch it was riding the line of whether the time spent was worth the potential rewards. After this latest patch I fear it has tipped the scale in the wrong direction.
I do enjoy the increased difficulty that this patch brought! I feel that the way the loot currently works is not a great system for the level of difficulty this game has. With how much effort a player has to put in to getting the highest level gear it needs to rely less on random numbers and needs to be more targeted specifically to what the player wants.
Obviously, this can be accomplished in many ways but the bottom line is that it needs to be more about player choice rather than RNG.
This concludes my TED talk.
The loot grind would be a whole lot better if common and uncommon items did not drop beyond challenge level 4. I've not wanted to smash my controller more than when I finished a challenge level 6 mission, with a party of three level 20 characters, and received four common items as my reward.