"CURSED" and "Blind" status effect not working as intended
Applying "Cursed" Status effect on enemies are supposed to boost the damage taken by affected enemies including bosses by 50% correct?
Tested it on training dummies, small enemies, elites and boss and damage dealt (numeric values) barely even increased.
On dummies without status effect i do an attack that deals a critical hit of 9128 damage. After applying curse status effect via necrotic damage weapon, doing the same attack on the dummy did a critical hit of 9259 damage.
Clearly that's not 50% more damage taken by enemies even if "Cursed" status was applied before the hit. Not to mention that cursed enemies are supposed to take more damage from "all sources" including any skill, attack, damage dealt by every party member on an enemy that is inflicted by Cursed status.
The damage calculation increase is way too low based on how much it should increase during the duration of "Cursed" status.
It's supposed to increase way more than its currently doing. A 9000 critical hit damage dealt on an enemy if increased by 50% after applying cursed status should be at least 13500 if you do the math.
Fix the damage calculation increase values thanks!
2nd problem is "Blind" status effect. "All attacks will miss" when affected by blind status, i've applied blind status on an elite boss via lightning damage weapon and it's still hitting all of its attacks during the duration of the blind status. Clearly not working correctly.
All of its attacks should not hit, cause knockdowns or knockback animations on a character nor do any damage to anyone if its blinded.