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Encrypted#12529

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    Encrypted#12529 commented  · 

    This sounds exactly like what I've been monitoring for the last 2 hours. I have screenshots and a log file.
    So I skip to the end of the log and scroll up a bit,

    [167910] [UnityCrossThreadLogger]Client.TcpConnection.Close {"status":2,"reason":"Closed by remote end","host":"client.arenamatch-a.east.magic-the-gathering-arena.com","port":9505,"rtTicksRollingAvg":43.0,"rtTicksSamples":[46.0,46.0,46.0,46.0,31.0],"lastLocalActivity":[{"type":"Send","time":"2020-07-14T02:42:07.2318703Z","msgType":"Ping","msgVersion":3},{"type":"Send","time":"2020-07-14T02:42:08.1613536Z","msgType":"Pong","msgVersion":3},{"type":"Send","time":"2020-07-14T02:42:22.2324053Z","msgType":"Ping","msgVersion":3},{"type":"Send","time":"2020-07-

    Several entries referring to the remote end closing the connection. Anyone can test this theory by starting a match with a friend and disconnecting mid-match?

    Encrypted#12529 supported this idea  · 

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