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    urlgvip#97343 commented  · 

    This is absolutely horrendous and should be handled ASAP. During own turn, if opponent creates sufficient repeating triggers, the game warns of no action for active player - event though impossible - and results on game loss of _active_ player rather than the player with the triggers. Neither should happen.

    Attached example screeenshot.

    urlgvip#97343 supported this idea  · 

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