Alphablade#58336

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  1. Scute Swarm Gamebreaking

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    Alphablade#58336 supported this idea  · 
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    Alphablade#58336 commented  · 

    The game engine obliviously has limits when interacting with hundreds of triggers when using Scute swarm insect and come into play effects. Instead of locking up the game and warning the user to take another action, the match will end in a draw... The game engine should detect more than 100 events and allow the player in control of the trigger to cancel the rest of them and end the sequence. So instead of a warning the game is about to end in a draw unless you do something else... A button should appear to allow you to clear the stack of a certain trigger sequence or submit to a draw. Because there is nothing you can do to stop the sequence, the is only the resolve button available with resolve all check box.

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