Everything that needed to be said has been said above. The only way to beat HH is with an aggro deck that wins before your opponent gets to seven lands (which is tricky since the HH deck contains a swathe of control cards) or to get lucky with a removal card at just the right moment when the opponent has their lands tapped and/or no instant spells.
It could be said that the whole point of high-mana spells is to crush your opponent in the late game but there is a precedent; Alrund’s Epiphany is an example of a seven drop that got banned for locking opponents out in the late game with no possible responses.
I recently lost a game with my Orzhov Clerics deck, in which I had 178 life to their 16 and a bunch of pumped creatures… then they dropped two HHs, wiped the field and locked me out until I hit zero life :’(
Everything that needed to be said has been said above. The only way to beat HH is with an aggro deck that wins before your opponent gets to seven lands (which is tricky since the HH deck contains a swathe of control cards) or to get lucky with a removal card at just the right moment when the opponent has their lands tapped and/or no instant spells.
It could be said that the whole point of high-mana spells is to crush your opponent in the late game but there is a precedent; Alrund’s Epiphany is an example of a seven drop that got banned for locking opponents out in the late game with no possible responses.
I recently lost a game with my Orzhov Clerics deck, in which I had 178 life to their 16 and a bunch of pumped creatures… then they dropped two HHs, wiped the field and locked me out until I hit zero life :’(